Wayfinder's Guide To Eberron PDF

(Jeff_L) #1

114 CHAPTER 5 | MAGIC ITEMS


Magic Items ...............................................................

Consider how these magic items from throughout
Khorvaire can add to your campaign.

ARCANE FOCUSES
Go to the Bazaar in Sharn or any enclave of
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of arcane focuses to choose from. For a
wandslinger, the choice of an arcane focus carries
the same weight as a duelist deciding between a
rapier or a maul. Do you use a _IVLWN.MZVQIVI[P
to focus your ÅZMJWT\, or do you harness defensive
energies with a :Q[QIVWZJ'
An arcane focus is a tool, and only provides its
JMVMÅ\[_PQTMaW]¼ZMIK\Q^MTa][QVOQ\)VWZJWN
[PQMTLQVOprovides no protection when it’s in your
pack; you must have it in your hand.
In Khorvaire, arcane focus items are
recognized as weapons: if guards are securing
swords and bows, they’ll also require you to turn
W^MZaW]Z\[Iٺ

IMBUED WOOD
?WVLZW][1\MUKWUUWVZMY]QZM[I\\]VMUMV\
Powerful manifest zones can infuse local trees
_Q\PXTIVIZMVMZOQM[)OQN\MLIZ\QÅKMZKIV\IX
QV\W\PQ[\WKZMI\MI_IVL\[IٺWZZWL\PI\Q[
M[XMKQITTaMٺMK\Q^MI\KPIVVMTQVOIXIZ\QK]TIZ\aXM
of energy.
An arcane focus provides a +1 bonus when you
ZWTTLIUIOMNWZI[XMTT\PI\QVÆQK\[I[XMKQÅK\aXM
of damage, as shown below.


  • .MZVQIV)[P"Fire damage.

  • 1ZQIV:W[M_WWL"Radiant damage.

  • 3a\PZQIV5IVKPQVMMT"Acid or poison damage.

  • 4IUIVVQIV7IS"Lightning or thunder
    damage.

  • 5IJIZIV-JWVa"Necrotic damage.

  • 9]WZQ*MMKP@WZQIV?MVOM"Psychic damage.

  • :Q[QIV8QVM"Cold damage.

  • ;PI^IZZIV*QZKP"Force damage.


ORB OF SHIELDING
?WVLZW][1\MUKWUUWVZMY]QZM[I\\]VMUMV\
AnWZJWN[PQMTLQVO is made from crystal or stone
aligned to one of the planes. While you are
holding the WZJ, it shields you from a particular
type of energy. Any time you take damage of that
type, reduce it by 1d4. The materials and their
associated damage types are listed below.


  • .MZVQIVJI[IT\" Fire damage

  • 1ZQIVY]IZ\b" Radiant damage

  • 3a\PZQIV[SIZV" Acid or poison damage

  • 4IUIVVQIVÆQV\" Lightning or thunder damage

  • 5IJIZIVWJ[QLQIV" Necrotic damage

  • 9]WZQKMTM[\QVM@WZQIVUIZJTM" Psychic damage

  • :Q[QIV[PITM" Cold damage

  • ;PI^IZIVKPMZ\" Force damage


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In Eberron, an arcane focus is a weapon.
As such, it can be interesting to give a focus
some of the same trade-offs as mundane
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greater power?
If you use this optional rule, when a caster
uses a two-handed arcane focus to cast an
offensive cantrip (a cantrip requiring a saving
throw or an attack roll), the range of the
cantrip is increased by 50 percent.
By this rule, a staff always requires two
hands, while rods can be used with either
one or two hands. Using a two-handed
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requirement for a spell.
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