116 CHAPTER 5 | MAGIC ITEMS
DRAGONMARK FOCUS ITEMS
These items harness and expand the powers of a
dragonmark, allowing the dragonmarked houses
to provide a wide range of useful services. You
must possess a particular dragonmark in order to
use or attune to a dragonmark focus item.
Many dragonmark focus items have unique
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section. Alternately, a dragonmark focus item can
duplicate the power of an existing magic item with
a power closely related to the mark. For example:
- A KIXMWN\PMUW]V\MJIVSor JWW[WN[XMML tied
to the Mark of Passage, or PWZ[M[PWM[WN[XMML
that only function if the rider has the Mark
of Passage. - A KTWISWNMT^MVSQVLor LMKSWNQTT][QWV[tied to
the Mark of Shadows. - ,QUMV[QWVIT[PIKSTM[that can only be
activated by someone with the Mark of
Warding. - A OMUWN[MMQVOthat requires the Mark of
Detection.
1\¼[MI[QMZ\WXZWL]KMIVQ\MU\PI\IUXTQÅM[IV
existing power than one that generates it on its
own, and generally a focus item costs half as much
as the standard version of that item. However, the
Siberys shards required to make focus items are
rare, and it’s always up to the DM to decide what
focus items are available in the world.
BAG OF BOUNTY
?WVLZW][1\MU]VKWUUWV
This is a sturdy leather sack with tiny Siberys
shards embedded into the lining. If you have the
Mark of Hospitality you can use an action to cast
KZMI\MNWWLIVL_I\MZdrawing a feast from within
the bag. You shape this meal with your thoughts.
You can create the standard bland fare without
requiring any sort of check, but you can attempt
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QNaW]¼ZMXZWÅKQMV\_Q\PKWWS¼[]\MV[QT[ILLaW]Z
bonus to this check. A failed check results in a
sour and squalid meal.
&ŽŽĚYƵĂůŝƚLJ ŝĸĐƵůƚLJ
Poor No roll required
Modest 10
Comfortable 13
Wealthy 15
ƌŝƐƚŽĐƌĂƟĐ 18
A JIOWNJW]V\acan be used up to three times over
the course of a day. After that, the bag can’t be
used again until the next dawn.
INQUISITIVE’S GOGGLES
?WVLZW][1\MU]VKWUUWVZMY]QZM[I\\]VMUMV\
The lenses of these goggles are carved from
Siberys dragonshards. While garish in
appearance, these goggles are a boon to any
Tharashk inquisitive. To attune to the goggles,
you must possess the Mark of Finding. As long
as this condition is met, you gain the following
JMVMÅ\[
- You can add your Intuition die from the
0]V\MZ¼[1V]Q\QWVtrait of the mark when you
make Wisdom (Insight) checks. - When you examine an object, you can
make a Wisdom (Perception) check to
identify the aura of the last living creature
to touch the object. The DC is 13 + the
number of days since the last contact
occurred. If the check is successful, you
learn the species of the creature and you
can immediately use your 1UXZQV\8ZMaability
to target this creature.
KEYCHARM
?WVLZW][1\MUKWUUWV
This simple object plays a vital role in the work
of House Kundarak. If you possess the Mark of
Warding, when you cast ITIZUIZKIVMTWKSOTaXP
WN_IZLQVOWZ[QUQTIZIJR]ZI\QWVMٺMK\[aW]KIV
\QM\PMMٺMK\\W\PMSMaKPIZU. Whoever holds
the keycharm is considered to the owner of this