Wayfinder's Guide To Eberron PDF

(Jeff_L) #1

CHAPTER 6 | SHARN BACKGROUNDS (^125)
CHARLATAN
Whether you’re a grifter or a spy, there’s plenty
of opportunities in Sharn.
1d4 ŚĂƌůĂƚĂŶ
1 zŽƵ͛ƌĞĂĐŽŶĂƌƟƐƚĨƌŽŵƚŚĞůŽǁĞƌǁĂƌĚƐ͕
ďƵƚLJŽƵ͛ǀĞĞƐƚĂďůŝƐŚĞĚĂĨĂůƐĞŝĚĞŶƟƚLJĂƐ
an upper ward noble.
2 zŽƵ͛ǀĞĐƌĂŌĞĚƚŚĞŝĚĞŶƟƚLJŽĨĂƉƌŽƉŚĞƚ
driven by holy visions. If you are a
divine spellcaster, your actual faith may
ďĞĞŶƟƌĞůLJĚŝīĞƌĞŶƚĨƌŽŵƚŚĞŽŶĞLJŽƵ
profess.
3 zŽƵ͛ǀĞĂĚŽƉƚĞĚƚŚĞŝĚĞŶƟƚLJŽĨĂƌĞĨƵŐĞĞ
from the war, but in fact you’re running
from an infamous past. Are you a war
criminal? An agitator? A former spy
hiding from your employers?
4 zŽƵ͛ƌĞĂĐŽǀĞƌƚŽƉĞƌĂƟǀĞǁŽƌŬŝŶŐ
ĨŽƌĂŶŽƚŚĞƌŶĂƟŽŶ͕ŽƌĨŽƌĂƉŽǁĞƌĨƵů
agency (a dragonmarked house, the
ŝƚLJtĂƚĐŚ͕ĂĐƌŝŵŝŶĂůŽƌŐĂŶŝnjĂƟŽŶͿ͘ƌĞ
you carrying out missions, or are you a
sleeper agent building a deep cover?
CRIMINAL
Sharn is home to a number of powerful
criminal organizations, and your background
gives a tie to one of them. Work with your DM
to decide which group you’re connected to, and
use this table to determine the nature of that
connection.
1d4 ƌŝŵŝŶĂů
1 You have family or friends in the
ŽƌŐĂŶŝnjĂƟŽŶ͕ďƵƚLJŽƵ͛ǀĞƐƟůůŐŽƚƚŽ
prove yourself to the gang.
2 zŽƵƌĞƟƌĞĚĨƌŽŵƚŚĞĐƌŝŵŝŶĂůůŝĨĞůŽŶŐ
ĂŐŽ͘ƵƚLJŽƵƐƟůůŚĂǀĞĚĞĞƉƌŽŽƚƐǁŝƚŚ
ƚŚĞŽƌŐĂŶŝnjĂƟŽŶ͕ĂŶĚŶŽǁƚŚĞLJ͛ƌĞ
pulling you back in.
3 You’re secretly working for the City
Watch or a foreign crime agency, trying
to worm your way into the underworld
of Sharn.
4 You’re an independent agent working
with more than one of Sharn’s gangs.
While you value your freedom, if you’re
not careful you could make enemies on
all sides.

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