Wayfinder's Guide To Eberron PDF

(Jeff_L) #1

CHAPTER 6 | SHARN BACKGROUNDS (^129)
SAGE
You’re well versed in history and arcane
lore, and you have a gift for uncovering the
information you need. What is it that drives your
pursuit of knowledge?
1d4 Sage
1 You’re an untenured researcher at
Morgrave University. You’re fascinated
by history, and you’re desperate to
delve into actual ruins.
2 People think you’re crazy. Yes, you
ŚĂǀĞĂůŽƚŽĨƵŶŽƌƚŚŽĚŽdžƚŚĞŽƌŝĞƐ͘
You’re certain that hidden dragons
ĂŶĚĚŝƐŐƵŝƐĞĚĮĞŶĚƐĂƌĞŵĂŶŝƉƵůĂƟŶŐ
governments and that the Mourning
was an inside job. And sure, maybe
LJŽƵƌ͞ůŝďƌĂƌLJ͟ŝƐĂĐŽůůĞĐƟŽŶŽĨƌŽƫŶŐ
books and old issues of the Sharn
/ŶƋƵŝƐŝƟǀĞƉĂƐƚĞĚŽŶƚŚĞǁĂůůƐŽĨĂ
burnt-out bookstore. But what if you’re
right? Hmm?
3 You’re with the press. You’re a
freelance chronicler for the Sharn
/ŶƋƵŝƐŝƟǀĞ͕ĂůǁĂLJƐŽŶƚŚĞůŽŽŬŽƵƚĨŽƌ
breaking news. You know your history
and you know how to research a story.
But if you want to make headlines, you
need to be on the scene for something
big.
4 zŽƵ͛ƌĞŽŶƚŚĞĐƵƫŶŐĞĚŐĞŽĨĂƌĐĂŶĞ
ƚŚĞŽƌLJ͘,ŽƵƐĞĂŶŶŝƚŚ͕ƌĐĂŶŝdžͶ
they’re all idiots. You’re on on the
verge of a major discovery (The
cause of the Mourning? The nature
of warforged souls? Establishing
ĂĐŽŶŶĞĐƟŽŶƚŽŶĞǁƌĞĂůŵƐŽĨ
ĞdžŝƐƚĞŶĐĞ͍ͿďƵƚƚŚĞƉŝĞĐĞƐLJŽƵŶĞĞĚ
are out there in the world.
SAILOR
Sharn is one of the most important ports in
Eberron. It’s the gate to the Thunder Sea, and
ships come in from across Eberron. Are you a
local, or did you come to Sharn on a Lhazaar
vessel or an Aereni galleon?
1d4 ^ĂŝůŽƌ
1 zŽƵ͛ǀĞŐŽƚĚĞĞƉƟĞƐŝŶ^ŚĂƌŶ͘zŽƵƌ
family owns a ship, and you’ve
ƐƉĞŶƚĂƐŵƵĐŚƟŵĞŽŶƚŚĞǁĂƚĞƌĂƐ
you have on land. Are your people
ŵĞƌĐŚĂŶƚƐ͍džƉůŽƌĞƌƐ͍KƌƉƌŝǀĂƚĞĞƌƐ͍
2 Your family works the docks in Sharn.
You know everything there is to know
about ships, and you know half of the
captains who pass through the port,
but you’ve never had the chance to
take to the open sea.
3 When you were a child, you served as
ĂĚĞĐŬŚĂŶĚŽŶĂƐŚŝƉƚŚĂƚĞdžƉůŽƌĞĚ
the coast of Xen’drik. You saw many
wondrous things... including a secret
ůŽĐĂƟŽŶLJŽƵ͛ǀĞŶĞǀĞƌĨŽƌŐŽƩĞŶ͘EŽǁ
you’re a capable adventurer in your
own right. Someday you’ll lead a ship
ďĂĐŬƚŽƚŚĂƚĨŽƌŐŽƩĞŶĐŽǀĞ͊
4 You’re an infamous pirate. You never
harmed a Brelish vessel, but you were
the terror of the Thunder Sea, raiding
merchants and smugglers alike. At
ůĞĂƐƚ͕LJŽƵǁĞƌĞ͙ƵŶƟůLJŽƵƌĐƌĞǁ
ŵƵƟŶŝĞĚ͕ůĞĂǀŝŶŐLJŽƵŚƵŵŝůŝĂƚĞĚĂŶĚ
stranded in Sharn. But you are sure
ŶĞǁĨŽƌƚƵŶĞůŝĞƐũƵƐƚĂŚĞĂĚ͊

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