140 CHAPTER 6 | SHARN: ABOVE AND BELOW
Sharn: Above and Below ..........................................
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the city, but here are additional regions that you
may wish to explore during your time in Sharn.
SKYWAY
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the upper wards of Sharn, but these are dwarfed
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and between Central Plateau and Menthis
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Skyway holds the estates of the wealthiest people
in Khorvaire—nobles whose feet need never
touch the ground. Skyway contains a host of
aristocratic boutiques and restaurants, along with
astonishing mansions. Chief among these is Tain
Manor, home to most powerful family in Sharn.
Celyria ir’Tain is the queen of high society. She
holds a ball at the manor each month, and the
guest list at the Tain Gala LMÅVM[\PM[WKQITWZLMZ
in the city. If you need to mingle with celebrities,
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some of the richest people in Eberron, Skyway is
the place to start.
CLIFFSIDE
This small ward contains the docks of Sharn.
Cargo is hoisted up to the city with magical
cranes, and people take levitating lifts. All
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much in common with Lower Dura. It’s rough
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THE DEPTHS
Sharn was built on the foundations of an older
city, which was itself built atop goblin ruins.
This old city was destroyed by dark magic—
the elemental powers of the infamous Halas
Tarkanan and his consort, the Lady of the
Plague. It’s said that vile powers still linger in
these ruins, and for this reason King Galifar I
had all passages to this undercity sealed with
gates of metal and magic. These portals remain
sealed today, and it’s illegal to tamper with them.
But it’s generally assumed that there may be
many treasures hidden in the ruins of Old Sharn,
along with untold secrets of the past.
THE COGS
The Cogs lie deep below Sharn, below
the sewers and even beyond the Depths.
Incorporating natural tunnels and ancient goblin
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Sharn, and over the centuries House Cannith
has helped Breland establish vast foundries
that tap this mystic resource. Ashblack and
Blackbones are industrial districts, largely
inhabited by warforged laborers and miserable
workers of other races. It’s said that House
Cannith maintains a massive forgehold in the
depths, and that this is where Baron Merrix
d’Cannith conducts his arcane experiments.
In addition, The Red Hammer is Sharn’s only
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Beyond Ashblack and Blackbones lies
Khyber’s Gate, a maze of tunnels and
tenements carved into the stone. The Sharn
Watch has no presence in Khyber’s Gate,
and the closest thing to an authority is the
criminal organization known as Daask. Many
of the inhabitants of the Gate are goblins and
immigrants from Droaam, but it’s also home to
fugitives and other desperate people. You can
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along with a handful of hermits and visionaries
seeking to escape the city above. Shamukaar is
the most successful tavern in Khyber’s Gate. This
bar is a safe haven for all within it, regardless of
species or politics; once you make it through the
door, you can breathe easy.