160 CHAPTER 6 | THE STREETS OF SHARN
D®½^«ÙÄ^ãÙãÝ
2d20 ^ƚƌĞĞƚƐŽĨDŝĚĚůĞ^ŚĂƌŶ
2 ͞ĞƐƚƚŽƵƌƐ͊ůůƚŚĞĨĂĐƚƐ͊͟ĐƌŽǁƐĂ
kenku guide, trying to catch your eye.
3 An Aundairian man in a glamerweave
ǀĞƐƚͶƉĂƩĞƌŶĞĚǁŝƚŚďůĂnjŝŶŐŇĂŵĞƐͶ
interrupts your travel. “You know the
best place to play cards around here?”
4 ĐŚĞĞƌĨƵůŐŶŽŵĞŽīĞƌƐŽůĨĂĐƚŽƌLJ
ŝůůƵƐŝŽŶƐ͘͞&ŽƌũƵƐƚĮǀĞĐƌŽǁŶƐ͕/ĐĂŶ
make the most dismal districts smell
ůŝŬĞƌŽƐĞƐ͊͟
5 ĐůƵŵƉŽĨŚŝƉƉŽŐƌŝīĚƵŶŐĨĂůůƐĨƌŽŵ
the sky.
6 ŚĂůŇŝŶŐǀĞŶĚŽƌŝƐƐĞůůŝŶŐĚƌŝĞĚůŝnjĂƌĚ
ũĞƌŬLJĨƌŽŵĂǁĂŐŽŶ͘͞dĂůĞŶƚĂŶƐƚLJůĞ͊͟
ƐŚĞƐĂLJƐ͘͞:ƵƐƚůŝŬĞĞůŝƉĂƵƐĞĚƚŽŵĂŬĞ͊͟
7 A crowd stands outside a rundown
ďƵŝůĚŝŶŐ͘ŐƌŝŵƋƵĂƌƚĞƚŽĨŚĂůŇŝŶŐƐ
wearing the insignia of the Ratcatcher’s
Guild head inside.
8 ŚĂůĨͲĐŚĞǁĞĚĚƌƵŵƐƟĐŬĨĂůůƐĨƌŽŵĂŶ
ƉĂƐƐŝŶŐƐŬLJĐŽĂĐŚ͕ŶĞĂƌůLJŚŝƫŶŐLJŽƵŝŶ
the head.
9 A dragonmarked half-orc holds what
appears to be a dowsing rod, slowly
passing it over doors and passerby on
the street. The rod begins to shake
violently as you approach.
10 A human merchant argues with a giant
owl.
11 ƐLJŽƵĐƌŽƐƐĂďƌŝĚŐĞ͕LJŽƵŶŽƟĐĞĂ
pair of stonemasons studding a crack
running through the stone span.
12 Two people are arguing in front of a city
ŐƵĂƌĚ͕ĂŶĚLJŽƵŚĞĂƌĂĐĐƵƐĂƟŽŶƐƚŚĂƚ
someone is a changeling.
13 <ĂƌƌŶĂƚŚŝĐŽƵƉůĞƐƚĞƉŽīĂůŝŌ͕ĂůĂƌŐĞ
map in their hands. They turn and
ƌŽƚĂƚĞƚŚĞƉĂƉĞƌƐĞǀĞƌĂůƟŵĞƐ͕ƚƌLJŝŶŐƚŽ
ŵĂŬĞŚĞĂĚƐŽƌƚĂŝůƐŽĨƚŚĞĚŝƌĞĐƟŽŶƐ͘
14 A warforged waves at you from a dingy
cart piled high with a frightening array
of foods. “Hungry? I could use some
taste testers. As in, what does food
taste like?”
15 A scaled humanoid—one of the
lizardfolk or dragonborn of Q’barra—is
ĚĞůŝŐŚƟŶŐŽŶůŽŽŬĞƌƐǁŝƚŚĚŝƐƉůĂLJƐŽĨ
ĮƌĞďƌĞĂƚŚŝŶŐ͘
16 You hear screaming above you. When
you look up, you see a well dressed
ŶŽďůĞŐĞŶƚůLJŇŽĂƟŶŐƚŽƚŚĞŐƌŽƵŶĚ͘
17 A young child sits crying on the stairs of
dŚĂƌĂƐŚŬŝŶƋƵŝƐŝƟǀĞ͛ƐŽĸĐĞ͘/ĨLJŽƵĂƐŬ͕
ŚĞƐŽďƐƚŚĂƚƚŚĞLJǁŽŶ͛ƚŚĞůƉĮŶĚŚŝƐ
dog.
18 You spot a moss covered warforged
ƐŝƫŶŐŝŶĂƐŵĂůůƉĂƌŬŽǀĞƌůŽŽŬŝŶŐƚŚĞ
ĂŐŐĞƌZŝǀĞƌ͘ŝƌĚƐĂƌĞŶĞƐƟŶŐŝŶĂŶ
small, open compartment in the torso
of the warforged.
19 Two veteran soldiers—a Karrn and a
dŚƌĂŶĞͶĂƌĞƐŚŽƵƟŶŐĂƚŽŶĞĂŶŽƚŚĞƌ͘
The Karrn draws a dagger.
20 The crowds part, making room for
ĂŚĂůŇŝŶŐǁĂƌƌŝŽƌƌŝĚŝŶŐĂƐŶĂƌůŝŶŐ
clawfoot raptor.
21 Three children follow a warforged
juggernaut, giggling and throwing
garbage at it. The warforged stoically
ignores them.
22 A squad of the Sharn Watch pushes
past you, urging people to get out of
the way.
23 An Aereni stops you to ask for
ĚŝƌĞĐƟŽŶƐƚŽ͞^ŚĂĞ>ŝĂƐ͘͟^ŚĞǁĞĂƌƐĂ
silver mask and a glamerweave robe,
and carries a sizeable purse.
24 A cheerful man sells a wide variety of
souvenirs to commemorate your visit
to Sharn: sketches, crystal globes, and
small plaster towers.