Wayfinder's Guide To Eberron PDF

(Jeff_L) #1

22 CHAPTER 2 | NATIONS OF EBERRON


Nations of Eberron ....................................................


This section provides an overview of the nations
of Khorvaire. The focus is on what you need to
know to create characters and NPCs from these
places. If you want more details on the culture,
history, and geography of the nations, you can
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forward, here’s a few useful things to bear in mind.
The Five Nations. Aundair, Breland, Cyre,
Karrnath and Thrane are collectively referred
to as the Five Nations. These nations formed the
heart of the Kingdom of Galifar, and while each
has a unique cultural identity they are built on
this shared foundation. Families are spread across
the Five Nations; the rulers of the Five Nations
are tied to the Wynarns, the royal bloodline of
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has more in common with a Thrane than they do
with a Zil gnome or a Lhazaar pirate.
Aside from Cyre—which was destroyed in the
Last War—the Five Nations remain the largest
and most powerful countries in Khorvaire.

The Treaty of Thronehold WٻKQITTaMVLML
the Last War. The treaty recognized the following
nations as sovereign states: Aundair, Breland,
Darguun, the Eldeen Reaches, Karrnath, the
Lhazaar Principalities, the Mror Holds, Q’barra,
the Talenta Plains, Thrane, Valenar, and Zilargo.
These nations abide by a common set of laws
and maintain diplomatic relations. The Demon
Wastes and Shadow Marches are regions that
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declared itself to be a nation but has yet to be
recognized by the others.
Getting Around. The Five Nations are
connected by an excellent system of roads, and
travelers can always make their way by horse
or coach. Major cities are tied together by the
lightning rail of House Orien, which allows you
to avoid the perils—and tedium—of the roads.
If speed is an issue, you can book passage on a
Lyrandar airship. This is the fastest way to travel,
but also the most expensive. Refer to the “Magic
in Khorvaire” section for more travel options.
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