Wayfinder's Guide To Eberron PDF

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26 CHAPTER 2 | DARGUUN


Darguun ...................................................................


Capital: Rhukaan Draal
Noted for Goblinoid mercenaries

Goblins and their kin have always been part
of Khorvaire. Their ancient empire spread
across the lands now held by the Five Nations,
and many human cities are built on goblin
foundations. This empire collapsed into savagery,
and when humanity arrived, goblins were driven
from their ancestral lands or enslaved. Galifar
ended the practice of slavery. But goblins have
long been a disenfranchised people, living in
the shadows of the Five Nations or in wild lands
shunned by humans.
The land that’s now Darguun was once part
of Cyre. The hobgoblin clans known as the
Ghaal’dar were based in the Seawall Mountains,
but during the Last War the demand for
mercenaries drew an ever-increasing number of
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Breland. Late in the war a brilliant hobgoblin
named Haruuc recognized that the goblins
had become the dominant power in the region.
Uniting the Ghaal’dar under his banner, Haruuc
seized the territory he was supposed to protect.
The Five Nations were unprepared, and Breland
quickly negotiated an alliance with Haruuc to
secure the border. Cyre fought the goblins until
the Day of Mourning, but when the Treaty of
Thronehold was forged the majority of delegates
chose to recognize the new nation of Darguun to
ensure peace.
Darguun is a young and volatile nation.
It is ruled by the hobgoblin Lhesh Haruuc
Sharaat’kor. Haruuc remains a brilliant
strategist and tactician, but many wonder if
he can maintain the web of alliances that hold
the Ghaal’dar together, and whether he or his
people will be content to abide by the terms of the
treaty. And there are stories of other goblins still
hidden in the mountains—the enigmatic “Heirs
of Dhakaan,” who could pose a threat both to the
goblins and Khorvaire itself.

Traditionally, the Ghaal’dar worshipped a
form of the Dark Six. House Deneith introduced
the Sovereign Host to the region, and some
goblins have embraced this faith, especially Dol
Dorn, Dol Arrah, and Balinor.

INTERESTING THINGS ABOUT DARGUUN



  • Rhukaan Draal is the largest city in
    Darguun. As the goblins have little
    interest in the laws of the Five Nations,
    Rhukaan Draal is a haven for fugitives and
    smugglers.

  • House Deneith has a strong presence in
    Darguun. While no one will employ goblin
    armies in the wake of Haruuc’s betrayal,
    smaller units of goblin mercenaries are
    valued for their ferocity and skills.


DARGUUL CHARACTERS
Darguun is a logical point of origin for goblin,
hobgoblin, or bugbear characters. When creating
a Ghaal’dar character from Darguun, consider
the following.
Constant Struggle. Among the Ghaal’dar,
you are constantly forced to prove your strength
and skill or to cede dominance to others.
Ghaal’dar rarely kill in a casual battle; you may
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Loyal to Your Clan. While you may challenge
your peers in times of peace, when blades are
drawn you stand by your clan—or those allies
you have bonded with—until death. Note that
the Ghaal’dar are an alliance of clans: this loyalty
doesn’t extend to warriors of W\PMZ clans.
Muut and Atcha. Your ancestors once forged
an empire even greater than Galifar. Perhaps
you believe that your people can reclaim this lost
glory. The Dhakaani were renowned for their
martial skill, but also for their discipline. 5]]\
roughly translates to “duty”—your duty to your
empire, your clan, your commander. Muut is
expected; if you have no muut, you have no place
in battle. )\KPIis closer to “honor”; it is your
personal honor, gained by doing virtuous deeds
that go beyond the expectations of muut.
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