52 CHAPTER 2 | DISTANT LANDS
CULTS OF THE DRAGON BELOW
- There is a paradise within the world, a vale
bathed in the light of the Inner Sun. Earn
your passage with the blood of worthy foes. - Our existence is a chrysalis state, preparing
us for transcendent immortality within the
bowels of the Gibbering Mouther. - The Lord of Eyes sees all secrets. His
gaze elevates the worthy and slays the
unbeliever. Drive all doubt from your heart
and you will see reality through new eyes.
The Cults of the Dragon Below are wildly
diverse. The tenets above describe the beliefs
of three LQٺMZMV\cults, and the image of the holy
symbol is one common example—a piece of
volcanic glass—not something shared by all
cults. There are warlocks who draw power from
demon overlords and daelkyr cultists who serve
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driven by deep convictions that others see as
madness. Outsiders use the term “Cult of the
Dragon Below” as a blanket term to describe
all of these things, but the cultists themselves
don’t use this name or see themselves as part
of a greater whole. New cults can spring up
anywhere at any time, as a seed of madness takes
root and spreads.
If your character is part of a cult, work with the
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the size and scope of your cult. Does your faith
have wide support across the Shadow Marches?
Or are you and your family the only people who
share your particular beliefs?
Distant Lands ............................................................
This ?IaÅVLMZ¼[/]QLM focuses on the continent of
Khorvaire and the city of Sharn. But Khorvaire
is only one continent of many, and in time
adventurers may wish to explore distant lands.
Here is an overview of the other regions of
Eberron. If you wish to know more, refer to the
sources presented in the appendix.
AERENAL
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- Consult an elven archmage who’s been
dead for twenty thousand years. - Battle sinister forces that have crawled into
Eberron from a realm of eternal night. - Learn secrets of arcane magic unknown on
Khorvaire.
The massive island of Aerenal is the ancient
kingdom of the elves. Its jungles are a source
of strange and valuable lumbers: the soarwood
used for the hulls of airships, tough bronzewood,
even trees that remain alive after being felled.
Beyond this, the island is close to the planes of
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life and death to become blurred. This can be
dangerous, with dark forces creeping in from the
plane known as the Endless Night. But it’s also
allowed the elves to perform feats of necromancy
unmatched in Eberron. Among the Aereni elves,
the honored dead walk among the living. Heroes
who died in glorious battle return to serve the
Sibling Kings. And in the depths of Shae Mordai,
the deathless lords of the Undying Court study
the shifting balance of the planes and the path of
the Draconic Prophecy.
While necromancy is a pillar of Aereni
society, it isn’t the dark force you’re used to.
The deathless undead of Aerenal are sustained
by XW[Q\Q^Menergy—the light of Irian and the
devotion freely given by their descendants. The
elves of Aerenal despise necromancy that draws
on the negative energy of Mabar, and agents of
the Undying Court are charged to seek out and
destroy vampires, liches, and other such undead.