waterdeep dragon heist

(Jeff_L) #1

Cassalanter (see appendix B) walks gracefully through
the crowd with a golden decanter, ceremonially pouring
wine into the cultists' goblets for toasting to the Lord of
the Nine Hells. Lady Cassalanter's six imps (see area
C25) are perched invisibly on the statue.
Devil Statue and Sacrificial Bowl. The statue once
depicted Siamorphe, but the Cassalanters used stone
shape spells to recast it into an image of their dread
lord, Asmodeus. The massive bowl at the foot of the
statue was also fashioned with stone shape spells; it
radiates a strong aura of conjuration magic when sub-
jected to a detect magic spell or similar magic. Magical
names er upt from the bowl as long as it remains intact
Any creature that enters the A a mes or starts its turn in
them takes 4dl0 fire damage. A creature reduced to^0
hit points by this damage turns to ashes. Nonmagical
objects tossed into the flames are destroyed.
If the statue is struck by a mace of disruption, it cracks
and falls to pieces, shattering the bowl as it tumbles
down. Any member of the cu It who witnesses the de-
struction of the statue takes J 1 (2d 10) psychic damage.
Secret Door. The secret door leading to area A6 can
be found with a successful DC 13 Wisdom (Percep-
tion) check. Pushing on that section of wall causes it to
swing open.
Stream. Flowing behind the statue is a stream
that enters and exits through 1-foot-high, 2-foot-wide
arched culverts.


A8. STORAGE CLOSET
Against the back wall of this closet stands an unlocked
cabinet with a black rug laid out before it. The cabinet
contains a golden decanter (worth^125 gp) and shelves
holding wooden wine goblets.
Cult Gathering. The cabinet is empty. as the decanter
and goblets are being put to use in area A7.

A9. STREAM AND POOL
An underground stream flows through the west side of
the temple and into a 5-foot-deep pool here before mean-
dering northwest and emerging in the Mud F lats.

Special Events

If the Cassalanters fail to obtain the Stone ofGolorr, the
following events don't come to pass. As a consequence.
Terenzio and Elzerina are transformed into lemures
as their souls are forfeit ten days after Founders'
Day. Shattered by their failure and their loss. Victoro
and Ammalia Cassalanter vow to destroy those who
thwarted them.

GETTING THE GOLD
This event can occur only on Founders' Day or sooner.
Armed with the Stone ofGo!orr and the keys to un-
lock the Vault of Dragons, Victoro Cassalanter enters
the vault, uses a disguise se/fspell to appear as Lord
Dagult Neverember, and tricks Aurinax the gold dragon
into relinquishing the gold. A dozen House Cassalanter
gu ards disguised as members of the City Guard stuff
the gold into sacks while a dozen more hauJ the sacks

CH.\PTJ:.R 6 J HELL OF A SUMMI R

to a pair of waiting carriages for safe transport back to
Cassalanter Villa. Each sack holds 1,^000 gp, and each
carriage can hold fifty sacks (50.000 gp) at a time. Get-
ting the gold from the Vault of Dragons to Cassalanter
Villa takes ten round trips (five per carriage) and the bet-
ter part of a day. Three invisible imps accompany each
carriage. which is driven by a bearded devil wearing a
hal and a high.collared cape to conceal its true nature.
Upon arrival at Cassalanter Villa, each ca1Tiage is met
by a dozen guards in House Cassalanter livery, who un-
load the sacks of gold and place them in area C29.

DAY OF THE DAMNED
This event occurs only if the Cassalanters obtain the
gold from the Vault of Dragons.
Ammalia Cassalanter hosts a grand party on Found-
ers' Day that begins in the early afternoon and ends
at midnight. Wealthy guests begin to arrive in the late
afternoon and gather inside the villa, away from the sun
and heat, while one hundred of Waterdeep's poorest
residents- most brought from the Field Ward- gather
under pavilions set up on the lawn. Hired actors dressed
as Waterdeep's founders parade around, and bards play
lively tunes. No one suspects that the food in the pavil-
ion tents has been Laced with midnight tears- a poison
that will slay the impoverished guests at the stroke of
midnight. Ammalia is immune lo poison and thus par-
takes freely of the delicious food. Wealthy guests who
remain holed up in Cassalanter Villa eat and drink at
separate tables and are spared a grisly end.
An hour before midnight, the entertainers disperse as
Ammalia begins making toasts lo her wealthy guests,
turning them into unwitting accomplices by virtue of
their presence and thus ensuring their silence. Mean-
while, house guards prevent any of the rabble from leav-
ing, forcibly detaining anyone who tries to flee. Unless
the characters prevent the poor folk from eating the
tainted food, those attendees consume the poison and
perish at the stroke of midnight.
While Ammalia plays host, Victoro instructs his
cultists to remove the sacks of gold from House Cas-
salanter's vault (area C29) and hurl them into the sacrifi-
cial bowl (area A7). They finish shortly before midnight.
At the stroke of midnight, as the poison does its work,
Ammalia keeps an eye on her wealthy guests and orders
Tessina Khyret to notify Victoro that the deed is done.
Standing before the statue of Asmodeus in the temple,
Victoro summons a barbed d evil and informs it that
payment has been made in full. The devil declares (in
Infernal) that the payment is "satisfactory" and informs
Victoro that the souls ofTcrenzio and Elzerina will not
be taken to the Nine Hells. It then disappears whence it
came, leaving the Cassalanters to bask in their triumph.
After the party, in the dark hours of morning, the
corpses of the dead are cast into the fiery bowl in area
A7, leaving no evidence of foul play. In the days and
months that follow, Victoro and Ammalia use threats
of diabolical retribution to silence witnesses and wield
their political clout to quash criminal investigations.
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