waterdeep dragon heist

(Jeff_L) #1
Sea Maidens Faire

jarlaxle Baenre's seafaring carnival travels up and
down the Sword Coast in three ships. The Eyecatcher,
jarlaxle's flagship, is ostentatious. Mounted underneath
it is the Scarlet Marpenoth, a submarine of Lantanese
design. The second ship, the Hear/breaker, is primarily
used to transport performers, s trange creatures, and
wagons. The third ship, the Hellraiser, transports musi-
cians and decorative floats. The Heartbreaker and the
Hellraiser are presently docked. while the Eyecatcher is
anchored in the harbor.
All three ships are crewed by drow who are magically
disguised to appear human. Despite their disguises, the
drow still have the SunHght Sensitivity trait.


APPROACHING THE SHIPS
The Heartbreaker and the Hellraiser are docked across
from each other at the same pier in the Dock Ward. The
characters need only walk up a ramp from the pier to
a reajl on either ship. The pier is so busy that no one
takes notice of the characters until they are on a vessel.
jarlaxle's flagship is anchored in Deepwater Harbor, a
mile away from his other ships. To reach the Eyecatcher,
the characters must travel there by using another vessel,
by swimming, or by flying. If the characters approach
in a vessel known to the crew. such as a rowboat from
another of jarlaxle's ships, the characters arouse no
suspicion until they are seen on deck. The crew of the
Eyecatcher crew sends word to jarlaxle immediately if
the characters approach in an unknown vessel.
If the characters approach the Eyecatcher in an un-
derwater vehicle, such as Grinda Garloth's apparatus
of Kwa/ish (see chapter 4), the character piloting must
s ucceed on a DC 12 Dexterity (Stealth) check to keep
the vehicle from being spotted by the crew of the Scarlet
Marpenoth. If the characters approach by swimming,
each of them must succeed on a DC 10 Dexterity
(Stealth) check to avoid being spotted by the crew of the
Eyecatcher.

CREWS
The characters can learn valuable information by inter-
rogating crew members and carnival performers.

SHI P CAPTAINS
Although Zardoz Zord Uarlaxle Baenre) commands the
Heel, each ship has its own captain: a Bregan D'aertbe
drow mage disguised as a slender, well-dressed human.
These captains know of jarlaxle's plans. They communi-
cate with each other and with jarlaxle by way of sending
spells, which they prepare instead of fly.
Velgos Ephezzrin captains the Hellraiser in the guise
of a human named Fergus Crabwater. He enjoys wine a
little too much, and characters have advantage on Cha-
risma checks made to interact with him during a meal.
Tylan Ilueph captains the Heartbreaker as a human
named Klarr Besham. He's a humorless taskmaster
whose tarantula familiar is always on his shoulder.
Llorath Pham captains the Eyecalcher as a human
named Tarwind Arryhook. He loves games of chance
and can't res ist a good wager.

CHAPTl!R 7 I MAESTRO'S FALL

A successful DC 15 Charisma (Deception or Persua-
sion) check and the mention of Zardoz Zord's name is
enough lO gain an audience with a ship captain. If the
characters capture one of the captains and succeed on
a DC 15 Charisma (Intimidation) check, they learn the
following information by asking the right questions:


  • "The Sea Maidens Faire and all its ships are under
    the command of Captain Zardoz Zord of Luskan." (A
    ship captain won't divulge Zord's true identity unless
    magically compelled to do so.)

  • "Zord has a cabin aboard the Eyecatcher and spends a
    lot of Lime there with Margo Verida and Khafeyta Mur-
    zan, two of the Faire's star performers."

  • "A year ago, the Sea Maidens Faire visited the island
    nation of Lantan, where Zord acquired a submarine
    called the Scarlet Marpenoth. The submarine is
    mounted underneath the Eyecatcher."
    "Zord has operatives searching for an artifact called
    the Stone ofGolorr, which leads to a place called the
    Vault of Dragons." (For security, the captains aren't
    kept informed as to the mission's progress.)

  • "Zord has drow spies in Waterdeep- Fel'rekt Lafeen,
    Krebbyg Masq'il'yr. and Soluun Xibrindas. All carry
    Lantanese firearms."

  • "Our disguises are powered by a magical figurehead
    fixed to the fore of each ship."


SAILORS
The Eyecatcher, the Heartbreaker, and the Hellraiser
are crewed by twenty sailors each: three drow elite
warriors (mates) and seventeen drow, all magically dis-
guised as s lender humans while aboard their vessel. All
are loyal members of Bregan D'aerthe, and all know that
Zardoz Zord isjarlaxle Baenre in disguise. They know
nothing about the Scarlet Marpenoth or jarlaxle's plans.
The crew has orders not to fraternize with strangers
or guests. Characters who question crew members can
learn the following:


  • "Zardoz Zord is master of the Sea Maidens Faire. If
    you want to meet him, talk to a ship captain." (A sailor
    won't divulge Zord's true identity unless magically
    compelled to do so.)

  • "The Sea Maidens Faire is based out ofLuskan."


CARNIES
Most of the carnival performers and workers are human
commoners trained to perform a handful of tasks or
stunts. (Performers have proficiency in the Performance
skill.) They're kept in the dark about most things, but
they're not oblivious. With a successful DC 10 Charisma
check, a character can cajole or trick a carny into reveal-
ing one of the following pieces of information:


  • "Zardoz Zord uses magic to get from the Eyecatcher
    to the other boats. I've never seen him in a rowboat."

  • ·'The sailors communicate with each other using
    odd hand signals." (Members of Bregan D'aerthe use
    Drow Sign Language.)

  • "All the sailors have an aversion to sunlight:'

  • ''Have you noticed the sailors have the slightest hint of
    an Elvish accent?"

  • "All the crew members are men. Very odd."

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