waterdeep dragon heist

(Jeff_L) #1
AREAS OF THE SHIP S
The Eyecatcher, the Heartbreaker, and the Hellraiser
have the same general configuration and occupants, cor-
responding to map 7. L Exceptions a re noted in an area's
description and on the map.

Jl. MAIN DECK
Three sailors (drow) and a mate (drow elite warrior)
are on deck at all times. If the characters board the ship
and ask to speak with the captain, the mate asks their
business before even thinking about disturbing hjm.
jolly Boats. Four rowboats are stacked on top of each
other on this deck. Ropes and pulleys are used to hoist
these boats in and out of the water.


J2.STORAGE
The smell of tar permeates this cluttered cabin, which
contains the following features:



  • Barrels of tar are secured with nets to the starboard
    wall below mounted tools.

  • Against the port wall, tight rolls of white canvas are
    stacked on top of each other and secured with rope.


J3. MATES' CABIN
This cabin has the following features:


  • Twin hammocks hang perpendicular to one another.
    Two off-duty mates {drow elite warriors) relax in
    the hammocks.
    Three walnut chests sit under the hammocks. The
    chests are unlocked.
    Treasure. Each chest holds two sets of common
    clothes, a waterskin filled with wine, and a pouch con-
    taining 3d6 gp and 4d10 sp.


J4. CREW CABINS
Each of these cabins holds four han1mocks. One off-duty
sailor (drow) rests in each cabin.

J5. GALLEY
Heat and savory scents burst from this cramped cabin,
which contains the following features:
A busy cook (commoner) works a frying pan with one
hand and stirs a pot with the other over a small stove.
Dirty dishes are stacked in a washbasin.


  • A table holds foods in various states of preparation.
    The cook is too busy to speak with characters, and is
    quick to holler in alarm if attacked, drawing the atten-
    tion of the crew.


]6. PANTRY
Secured to the walls are racks of cooking ingredients,
including jars of spices, sacks of A our, and casks of lard.

J7. DINING CABIN
The crew dines here throughout the day. At any given
time, the cabin contains the following:


  • Six sailors (drow) are enjoying a meal.

  • Aboard the Heartbreaker or the Hellraiser, the sailors
    are joined by ld4 carnies (commoners).


CHAPTER. 7 I MAESTRO'S FALL


  • Furnishings include a table, ten stools, and two oak
    cabinets containing dishes, tankards, and utensils.


]8. FORECASTLE
The forecastle is within sight of the sailors on the main
deck (areajl), the aft castle lower deck (areaj9), and the
aft castle upper deck (areajll).
Figurehead. A gilded wooden figurehead of a female
elf with flowing hair sticks out from the ship's prow,
reaching forth with both hands. Since Lhe figurehead is
unpainted, there's no way to tell that it depicts a drow,
but a character who inspects the figurehead closely and
succeeds on a DC 13 Wisdom (Perception) check no-
tices a tiny embossed spider on its forehead.
A detect magic spell or similar magic reveals an aura
of illusion magic around the figurehead-the effect that
makes every d row aboard the ship appear as a human.
A drow's gender, height, and weight are unchanged; the
illusion affects only appearance, not voice or manner-
isms. Casting dispel magic on a disguised drow causes
the illusion around it to wink out only for a moment. An
antimagic field suppresses the figurehead's magic within
the field's area. Destroying the figurehead ends the ef-
fect throughout the ship. A figurehead has AC 15, 50 hit
points, and immunity to poison and psychic damage.

J9. AFT CASTLE LOWER DECK
This deck has the following features:


  • Two sailors (drow) are here at all times.
    Stairs to port and starboard climb to the aft castle up-
    per deck (areajll) and the captain's wheel.
    Anchor. The ship's anchor is accessed from this deck.
    It can be raised or lowered by one creature in 10 rounds
    (1 minute), by two creatures in 5 rounds, by three crea-
    tures in 3 rounds, or by four creatures in 1 round.


JlO. CAPTAIN'S CABIN
Regardless of which ship the characters are on, this op-
ulent cabin contains the following features:


  • Stylish purple drapes cover the large windows that
    look out over the harbor.
    To one side of a central pillar rests a comfortable bed,
    its oak headboard carved to resemble a kraken. An
    oak dining table surrounded by six high-backed chairs
    rests on the opposite side of the central pillar.

  • Other furnishings include a glass-doored cabinet con-
    taining shelves of books, a wooden trunk sealed with
    a padlock, and a small w riting desk.
    Captain. Each ship's captain {drow m age) can usually
    be found here, with a nimblewrigbt (see appendix B)
    acting as an attendant and bodyguard.
    A captain is happy to meet with characters who ask
    to speak with him, mostly to gauge whether they pose
    a threat. If the characters are polite, the captain invites
    them to join him for a meal. If the characters grow tire-
    some or threatening, he commands them to leave the
    ship at once, sounding an alarm if they refuse.
    Fastened to each captain's belt is a ring holding a
    number of keys. One key unlocks the trunk in this cabin;
    other keys unlock any locked doors on the captain's ship.

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