waterdeep dragon heist

(Jeff_L) #1
J22. BEAST SUPPLIES
Heartbreaker only
Supplies and food for the creatures in areaj20 are
stored here:


  • Haunches of meat hanging from the ceiling give this
    cabin a s ickly sweet scent.

  • Shovels, ropes, chains, buckets, bales of hay, and sev-
    eral large crates are pushed against th e walls.
    The crates hold a variety of lichens, mosses, and fungi
    that are fed to the h erbivorous creatures. A successful
    DC 20 Intelligence (Nature) check identifies the vege-
    tation as native to the Underdark. and the haunches of
    animal meat as deep rothe-an ox-like creature raised
    for its meat by drow in the Underdark.


J23. GUNSLINGERS' HOLD
Hear/breaker and Hellraiser only
No one is a llowed down here without the captain's per-
mission, and the guards have orders to kill trespassers
on sight. This area contains the following features:


  • 1\vo drow gunslingers (see appendix 8) stand guard
    outside area ]27.
    The hold is filled with barrels containing ale and
    fresh water. The barrels are held down by cargo nets
    hooked to the Door.
    Drow Gunslingers. The drow take cover behind the
    walls that divide this area as they shoot. They fight to
    the death to keep intruders from reaching areaj27.


j24. CLEAN1NG SUPPLIES
These closets hold mops, brushes, buckets, and soap
used for scrubbing the decks.

j25. GUNSLINGERS' CABINS
Heartbreaker and Hellraiser only
These two cabins are the quarters of the drow gunsling-
ers in areaj23. Each contains the following features:


  • A hammock hangs on the wall opposite the door.

  • A wooden mannequin and a walnut chest rest against
    the wall by the door.
    The mannequins double as armor racks, though no
    armor currently adorns them.
    Treasure. Each chest holds two sets of common
    clothes, a water skin filled with wine, and a pouch con-
    taining 3d6 gp and 4d10 sp.


j26. LOCKERS
Heartbreaker and He/Jraiser only
Lining this hall are eight closets used as storage lock-
ers by th e workers and performers of the Sea Maidens
Faire. They contain traveling clothes and outerwear
hanging on hooks, as well as boots and shoes.


j27. SMOKEPOWDER STORAGE
lleartbreaker and Hel/raiser only
The locked door to this forward cabin has a wooden
sign nailed to the outside that reads, in Common and El-
vish, "RESTRICTED AREA. DO NOT ENTER." The room
contains the following features:


<'llAP1 ER 7 I MAESTRO'S l·ALL

Twenty wooden kegs are secured to the walls with
ropes. Each keg has a paper label, written on which
are the words "SMOKEPOWDER! EXPLOSIVE!" in
Common and Elvish.


  • A shelf above the kegs is lined with wooden boxes.
    Boxes. Ten wooden boxes on the shelf each contain
    one hundred pistol bullets.
    Kegs. Each keg holds five pounds of smokepowder
    (sec appendix A). When one keg explodes, all other kegs
    within the area of effect explode as well. If half the kegs
    explode at once, the blast blows a hole in the forward
    hull large enough to sink the ship. If all twenty kegs
    explode at once, the blast blows half the ship to smither-
    eens, shatters windows throughout the Dock Ward, and
    can be heard as far away as the Field Ward.


j28. WALK-IN CLOSETS
Eyecatcher only
The doors to these closets are locked from the outside.
Port Clos et. This closet abutsjarlaxle's cabin (area
j30) and contains tailored outfits and cloaks for every
season and occasion, as well as towels. Against the back
wall stands a wooden mannequin wearing an eye patch.
A secret door along one wall can be detected with a suc-
cessful DC 15 Wisdom (Perception) check.
Starboard Closet. This closet abuts the guest cabin
(areaj29) and contains a half-dozen gowns and two soft
fur cloaks on hangers, ladies' hats on hooks, and fancy
towels and shoes on shelves. A secret door along one
wall can be detected with a s uccessful DC 15 Wisdom
(Perception) check.

j29. GUEST CABIN
Eyecatcher only
This richly appointed cabin is set aside for special
guests. It contains a large bed, a wooden chest, a free-
standing mirror, and a dresser with a lyre atop it. Empty
wine bottles roll back and forth across the Door as the
ship moves. The bed holds three giggling figures:


  • jarlaxle Baenre (see appendix B), in the guise of
    Zardoz Zord (absent if he's marshalling the Day of
    Wonders parade; see "Special Events," page 145)

  • Margo Verida, a female Amnian human bard (see
    appendix 8)

  • Khafeyta Murzan, a female Mulhorandi human
    swashbuckler (see appendix 8)
    Margo and Khafeyta both joined the Sea Maidens
    Faire within the past year- Margo as a lyrist, Khafeyta
    as an acrobat. Jarlaxle has taken a romantic interest in
    both women, who are also in love with each other.
    Margo and Khafeyta are polite but terse. Both arc neu-
    tral good. If attacked, they grab their weapons and other
    belongings and Dee through a secret door (see below).
    rr separated fromjarlaxle and compelled to divulge
    information about their host. Margo and Khafeyta reveal
    some or all of the following facts:

  • Zardoz Zord is a drow namedjarlaxle in disguise.

  • Each ship in the Sea Maidens Faire is crewed by
    drow. The ships' figureheads cast illusions on the
    drow, making them appear human.

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