waterdeep dragon heist

(Jeff_L) #1
accommodate a Small or Medium creature. The chair is
situated before a panel of dials, levers, and buttons. Ter-
varound and Anverth stand by the back wall, monitoring
gauges and performing system checks. A copper speak-
ing tube enables them to communicate with Breena
Baffiestone in the engine room (area U2).
The gnomes can pilot the Scarlet Marpenoth with-
out needing to make a check. Any other creature must
succeed on a DC 20 Jntelligcnce check to figure out the
controls. From the control panel, the pilot can detach
the submarine from the Eyecatcher, as well as control
its speed, direction, and depth. The pilot can electrify
the outer hull for 1 minute, after which the system re-
quires 1 hour to recharge. Any creature that comes into
contact with or starts its turn in contact with the outer
hull when it's electrified must make a DC 15 Dexterity
check, taking 22 {4dl0) lightning damage on a failed
save, or half as much damage on a successful one. A
creature wearing metal armor has disadvantage on this
saving throw.

U8. ENGINEERS' STATEROOMS
Each of these four compartments contains an off-duty
rock gnome engineer sleeping in a small hammock,
beneath which are two steel footlockers. The four rock
gnomes are named Cockaby Fapplestamp, Ellywick
Fiddlefen, Gcrbo Reese, and Zaffrab Horcusporcus.
Footlock ers. Each footlocker belongs to a partic-
ular gnome engineer stationed aboard the Scarlet
Marpenoth. Both contain folded clothes sized for a


C H APTER 7 I M AESTRO'S FALL


gnome. One of them also holds a set of grease-stained
overalls and a set of tinker's tools that belong to the
gnome asleep in the bunk. There is a 25 percent chance
that a footlocker also contains a clockwork toy, a fire
starter, or a music box (as described in the "Rock
Gnome" section in chapter 2 of the Player's Handbook).

U9. DIN !NG ROOM
This room has the following features:


  • A walnut dining table is surrounded by eight padded
    swivel chairs. The height of each chair can be adjusted
    to accommodate a Small or Medium creature.

  • Soft, ambient music fills the room, created by magic.


UlO. GALLEY
This room has the following features:


  • An iron stove sits in one corner.
    In the opposite corner stands a steel food preparation
    table with utensils dangling above it. Built into the ta-
    ble is a lidded steel box attached to a pedal on the floor
    below. When the pedal is pumped, water and moving
    brushes scrub dishes and utensils that have been
    placed into the box.
    A cart holds cutlery and dishes.


Ull. PANTRY
Metal shelves lining the walls hold fresh fruit, vegeta-
bles, casks of wine, and meat. Two steel barrels (one
containing ale, the other drinking water) stand beneath
the shelves.
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