waterdeep dragon heist

(Jeff_L) #1
Manafrel wears a telcporter ring (see "Teleporter
Rings," page 157).
Treasure. A cupboard holds a dozen jars of herbs
and spices. Among them is a flask labeled "Assassin's
Blood," which contains six doses of the poison.

K4. MUSTY L I BRARY
This musty room is situated at the bottom of the main
tower, and it has no door on level 1. It contains the fol-
lowing features:


  • A suit of dented plate armor stands in the center
    of the room.

  • Tomes are packed into built-in stone bookshelves,
    with a tall alcove above each shelf holding a gargoyle.
    (Two of these sculptures are living gargoyles.)

  • An in-progress game of Dragonchess sits on a marble
    table in a reading nook.

  • A stone staircase spirals up to area K6.
    Gargoyles. The two real gargoyles are indistinguish-
    able from the inanimate gargoyle statues in the high
    a lcoves. When intruders start poking around the room,
    the gargoyles swoop down and attack.
    Tomes. Any character who spends an hour searching
    the bookshelves finds a fat tome titled Flumph Mating
    Rituals, with an embossed image of two flumphs on
    the cover, their tendrils entwined. The cover is a false
    one, wrapping around a tome bound in dragon hide-a
    disguised spellbook that contains the following wiz-
    ard spells: arcane lock, burning hands, comprehend
    languages, counterspell, darkvision, dimension door.
    find familiar, levitate. sending, and unseen servant.
    (You can replace any of these spells with a spell of the
    same level.)
    Treasure. The Dragonchess set is made of band-
    carved ivory and is worth 500 gp.


K5. GARBAGE-FILLED ROOM
This room is on level 1 of the outermost tower but isn't
accessible from t hat floor. It reeks of garbage and has
the following features:


  • Ankle-deep refuse fills the chamber.

  • Black scorch marks stretch from floor to ceiling along
    t he walls and the stairs, which lead up to a rea Kl O.
    Manshoon's servants throw their garbage here. The
    Kolat brothers created some magic items in this room,
    an d an exper iment gone awry caused the scorch marks.


K6. MAIN TOWER LANDING AND LEDGE
Level 2 of the main tower has the following features:


  • A stone landing with no railings has a door leading
    to area K7 and a stone spiral staircase descending to
    a rea K4. An invisible staircase with no railings (see
    "Kolat Towers Features," page 149) hugs the wall as
    it climbs from the landing to a rea Kll.

  • Across from the landing, a wide stone ledge protrudes
    from the northeast wall beneath a window. A pair of
    identical wooden chests sits atop the ledge. (One chest
    is real. The other is a mimic.)
    Ledge. T here's no easy way to access the ledge, which
    is 8 feet away from the landing and a t the same height.


CHAPTER 8 l WINTE R WIZARDRY


Characters can try to jump onto the ledge, or they can
hook a rope onto the railing on the level above (area
Kll) and swing across the gap. They can also use magic
to cross. Anyone who falls off the landing or the ledge
lands in area K4, 20 feet below.
Mimic. A character who touches the mimic becomes
adhered to it. The mimic attacks if disturbed or when a
character inspects the real chest next to it.
Treasure. The genuine chest is unlocked and contains
thirteen items, each of which can be used as an arcane
focus: two crystals (worth 10 gp each), an orb (worth 20
gp), four rods (worth 10 gp each), and six wands (worth
10 gp each).

K7. READING ROOM
This room contains the following features:


  • A burly half-ore clad in black leather armor sits in an
    overstuffed chair in the northernmost corner of the
    room, reading a book.

  • Large framed pictures of cities and landscapes hang
    on the walls, and a worn, blood-spattered rug covers
    the floor. Other furnishings include a pair of rocking
    chairs, a couch, and an ottoman.
    Mouthwatering scents rise from a staircase that
    curves down to the kitchen (area K3).
    Zhent. Yorn the Terror is reading a copy of Volo:S
    Guide to Monsters, autographed on the title page by the
    author with an added note that reads, in Common: "For
    Yorn. I hope you find the ore chapter illuminating!"
    Yorn is a half-ore thug, with these changes:

  • Yorn is neutral evil.

  • He has these racial traits: When reduced to 0 hit
    points, he drops to 1 hit point instead (but can't do this
    again until he finishes a long rest). He has darkvision
    out to a range of 60 feet. He speaks Common and Ore.
    Yorn values his own well-being above all else. He is
    initially indifferent toward intruders. If Yorn believes the
    characters aren't a threat, he's happy to chat with them
    about the inhabitants and the layout of Kolat Towers. He
    has never visited Manshoon's extraplanar sanctum, but
    he does know that the teleportation circle in a rea K22 is
    the way to get there.
    Combat in this area draws the attention ofManafret
    Cherryport in area K3, who investigates.
    Treasure. Yorn carries 36 cp, 20 sp, 12 gp, 8 taols,
    and a gem-studded ivory toothpick (worth 25 gp)
    in a pouch.


K8. APPRENTICE BEDROOM
This narrow room contains the following features:


  • Three single beds are bunched less than an arm's
    length apart beneath a staircase that leads up
    to area Kl2.

  • At the foot of each bed is a wooden chest.
    The Kolat brothers once took on apprentices, who
    slept here. Manshoon now allows his own apprentices-
    Ered Payno, Havi Termock, and Savara Firethorn-to do
    the same. All three can be found in area Kl5.
    Treasure. Inside each chest is a set of common
    clothes, a spare spell component pouch, candles, ink,

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