waterdeep dragon heist

(Jeff_L) #1
One square = 5 feet

MAP a.2: ExTRAotMENs•oNAL SANCTUM


  • Hanging on the walls are twelve metal masks bearing
    human-like visages.
    Alarm Mechanism. The I-foot-diameter, disk-shaped
    tile that serves as the coin in the Zhentarim symbol is
    actually a pressure plate. When pressed or stepped on,
    it sounds a magic gong that can be heard throughout
    the sanctum. The alarm can be disabled by someone
    who makes a successful DC 20 Dexterity check using
    th ieves' tools, but it triggers accidentally if the check
    fails by 5 or more. The alarm brings the following de-
    fenders, who attack all intruders in the room:

  • Kaevja Cynavern (see area E3)
    T he Manshoon simulacrum (see area E7)

  • Vevette Blackwater and Agorn Fuoco (see area E8)
    Ravia Quickknife and Mookie Plush (see area £10)
    If the characters manage to overcome all these foes,
    they are free to explore the sanctum. Manshoon awaits
    them in a rea El2.
    Characters who are reduced to 0 hit points by Man-
    shoon's defenders are knocked unconscious. If the
    entire party is defeated, the unconscious characters are
    stripped of their spell books and magic items (including
    any teleporter rings they obtained in Kolat Towers).
    They then awaken in a back alley of Waterdeep with 1
    hit point each. Jf the characters return to Kolat Towers,
    they find the place cleared out and the teleportation cir-
    cle in a rea K22 permanently dispelled.
    Masks ofManshoon. The masks belong to Manshoon
    and have been worn by hiro in the past. A detect magic


CHAPTER 8 I WINTP.R WIZARDRY


spell or similar magic reveals an aura of evocation
magic around each one. Any creature that dons a mask
takes 9 (2d8) lightning damage. Once this effect trig-
ge rs, the mask becomes nonmagical and harmless.

E3. GUARD STATION
A 5-foot-square window in this area looks out toward
area El. Unless she has been drawn elsewhere, Kaevja
Cynavern stands watch in front of the window.
Kaevja was a Red Wizard of Thay until she saw an
opportunity to study magic under Manshoon. Before
he accepted her, Manshoon forced her to remove her
distinctive Thayan head tattoos and to trade in her Red
Wizard robes for black ones.
Kaevja Cynavern is a female Mulan human mage.
with these changes:


  • Kaevja is Lawful evil. She knows Common, Draconic,
    Dwarvish., and Elvish.

  • She has the sending spell prepared instead of the fly
    spell, and she carries a yellow elemental gem.
    In battle, Kaevja breaks the elemental gem, summon-
    ing an earth elemental and commanding it to attack
    her enemies.


E4. PANTRY
This room contains the following features:


  • Floor-to-ceiling shelves are stuffed with breads,
    cheeses, dried meats, nuts, and a few baskets of
    fresh produce.

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