waterdeep dragon heist

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ward, and above its open palm floats a sphere of stone.
Its gaze looks up toward the sphere, and the pattern of
bird droppings around its eyes gives it the appearance
of weeping.
All about the statue, climbing up its chest and on its
knee and shoulders, is a tenement that carries the name
"the God Catcher." The tenement's landlord is Aundra
Blackcloak, an unsociable sorcerer who is rarely seen
in the city except when she alights from the door carved
in the floating sphere, which serves as her home. On
the rare occasions when she wants to meet with city
folk (typically to purchase odd substances for magical
purposes), she appears unannounced on balconies or
rooftops after dark. Her dealings are polite, though, and
she pays fair coin. She never confides in anyone or talks
about her own doings-and if anyone but she has ever
seen the inside of her spherical home, they've said noth-
ing publicly about it.


THE GRIFFON
The walking statue called the Griffon is shaped like the
beast for which it is named. Though it stands on all four
legs, its back is fully twenty feet off the ground, making
it a mount fit for a storm giant. Although it has shown
itself to be capable of flight, with the granite feathers of
its wings spreading like a bird's, the Griffon now merely
stands in a regal pose near Peaktop Aerie atop Mount
Waterdeep, looking to the southeast over the Dock
Ward. Newcomers sometimes assume it to be a monu-
ment to Waterdeep's Griffon Cavalry, but Waterdavians
know better.

THE SAHUAGIN HUMBLED
For years, the only visible walking statue of Waterdeep
was known simply as "the walking statue." It stood at
the foot of Mount Waterdeep near the head of Julthoon
Street. Then, after its critical role in defending the city
against an invasion of sahuagin in 1370 DR, Khelben
Blackstaff reshaped the statue into a sahuagin. Lt now
bows low toward the House of Heroes on bended
knee- a gesture of obeisance to the city, and an ac-
knowledgment of the sacrifice of all who fought for the
city in that war.

THE GREAT DRUNKARD
This walking statue stopped its rampage as it ap-
proached the Market, then fell backward and sat upon
a building. When it settled. its arms fell limp at its sides
and its head tilted forward onto its chest, giving the
impression that it had fallen asleep. The statue's huge
stone battleaxe still stands nearby, its haft angled up-
right and its blade half buried in the cobbles. The rubble
of the crushed building was long ago rebuilt into a broad
stone stair (with railings and a ramp that drunkards are
often rolled down) that ascends from the cobbles to the
statue's lap. That lap now holds a two-story tavern also
built from the rubble, called Gralkyn's Tankard. The
unconscious pose of the statue and the tavern in its lap
made the name of the Great Drunkard a natural fit.

THE LADY DREAMING
This fair lady caused much chaos when she was active.
The statue has the appearance of a female elf, whose
hair and clothing appeared to flow naturally as it walked
through the city during the Spellplague. When the walk-
ing statues stopped, this one toppled onto its side, taking
on the appearance of a titanic sculpture of a noble lady
asleep in her garden.

THE HONORABLE KNIGHT
The Honorable Knight is a statue of a male warrior in
plate armor with a shield and longsword. When the
walking statues stopped, it bowed to those opposing it,
straightened, sheathed its sword, and doffed its shield,
setting it point down on tbe ground and upright by
its side. lt then ceased motion in this position, facing
southwest toward the harbor, and looking for all the
world like a castle guard standing at ease. The pose it
assumed led to its naming, and it is viewed with respect
by the citizens of the southerly wards.

THE HAWK MAN
This statue looks like a winged, hawk-headed being, and
thus locals call it the Hawk Man. 1 can reveal that in fact
it bears much resemblance to an aarakocra, one of the
bird-people said to live in the Star Mounts in the High
Forest. The statue's wings are folded tightly against its
back and have never unfurled, leaving its flight capa-
bility uncertain. It was brought low during its rampage
across the city, and now it tilts decidedly toward the
northeast due to a missing right foot- long ago broken
up for building rubble, along with its right arm. Its left
arm is extended out toward the north, palm forward as
if in a gesture to say, "Stop."
The body bas been bolJowed out and turned into a
tower shared by several wealthy tenants, which is of-
ficially known as Sparaunt Tower after its owner. The
statue's left hand extends over a courtyard to the north,
wherein lies the entrance of a tunnel carved through
the arm. Visitors and residents can ring a bell in the
courtyard, whereupon a door guard acknowledges the
ringer and lowers a rope ladder for tenants and expected
guests (or a rope chair that is drawn up for guests who
are infirm or laden with heavy items).

THE SWORDMAIDEN
This statue appears virtually identical to the Honorable
Knight, except for its female form and open-faced helm.
It was felled during the Spellplague after causing much
chaos and slaughter. The residents ofWaterdeep's North
Ward funneled much of their frustrated and dismayed
reaction to its rampage into dismantling the statue,
parts of which can now be found all over the North
Ward, either incorporated into buildings or as bits of
freestanding sculpture.
The bead of the Sword maiden sits in a stand of
tall trees in the center of the block of the North Ward
bounded by Hassantyr's Street, Tarsar's Street, Whael-
gond Way, and Ussilbran Street. The center of its jaw

C HAPTER 9 I VOLO'S WATERDEEP ENCHIRIDION
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