waterdeep dragon heist

(Jeff_L) #1

BLACKSTAFF
Staff, legendary (requires attunement by the Blackstaff
heir, who must be a wizard)
The Blackstaffis a sentient, rune-carved staff set with
thi n silver veins. It is the symbol of office for the Black-
staff, the highest-ranking w izard in Waterdeep. As the
rightful owner of the Blackstaff, Vajra Safahr is the only
one who can become attuned to it. The staff can. how-
ever, choose a new owner (see "Personality" below).
The Blacksta/Thas the magical properties of a staff of
power (see the Dungeon Master's Guide) in addition to
the following properties.
Animate Walking Statues. You can expend 1 or more
of the staff's charges as an action to animate or deacti-
vate one or more of the walking statues ofWaterdeep
(see appendix 8). You must be in the city to use this
property, and you can animate or deactivate one statue
for each charge expended. An animated statue obeys
the telepathic commands ofKhelbcn Arunsun's spirit,
which is trapped inside the staff (see "Personality" be-
low). A walking statue becomes inanimate if deactivated
or if the staff is broken.
Dispel Magic. You can expend 1 of the staff's charges
as a bonus action to cast dispel magic on a creature, an
object, or a magical effect that you touch with the tip
of the staff. If the target is an unwilling creature or an
object in the possession of such a creature, you must
hit the creature with a melee attack using the Blackstaff
before you can expend the charge to cast the spell.
Drain Magic. This property affects only creatures
that use spell slots. When you hit such a creature with
a rnelee attack using the Blackstall, you can expend J of
the staff's charges as a bonus action, causing the target
to expend one spell slot of the highest spell level it can
cast without casting a spell. If the target has already
expended all its spell slots, nothing happens. Spell slots
that are expended in this fashion are regained when the
target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchant-
ment spell of l st level or higher while holding the staff,
you can make an Intelligence (Arcana) check w ith a DC
of 10 +the level of the spell. If th e check succeeds, you
cast the spell without expending a spell slot.
Sentience. The Blackstaffis a sentient staff of neutral
alignment, with an Intelligence of 22, a Wisdom of 15,
and a Charisma of 18. It has hearing and darkvision out
to a range of 120 feet, and it can communicate telepathi-
cally with any cr eature that is holding it.
Personality. The staff has the spirits of aJI previous
BlackstafTs trapped within it. Its creator, Khelben Arun-
sun, is the dominant personality among them. Like
Khelben, the staff is extremely devious and manipu-
lative. It prefers to counsel its owner without exerting
outright control. The staff's primary goal is to protect
Waterdeep and its Open Lord, currently Laeral Silver-
hand. Its secondary goal is to help its wielder become
more powerful.
In the event that the holder of the office of the Black-
staff no longer serves the staff's wishes, the staff ceases
to function until it finds a worthy inheritor- someone
whose loyalty to Waterdcep is beyond reproach.


/\PPENOIX A I M AGI C ITEMS

Spirit Trap. When the Blackstaff dies, the spirit of
that individual becomes trapped in the staff along with
the spirits of the previous Blackstaffs. (A Blackstalf
whose spirit is trapped in the staff can't be raised from
the dead.)
Destroying the staff would release the spirits trapped
inside it, but in that event, Khelben's spirit can lodge
itself inside any one pi ece of the staff that remains.
The piece containing Khelbcn's spirit has the staff's
Sentience property but none of its other properties. As
long as this piece of the staff exists, Khelbeo's spirit can
make the staff whole again whenever he wishes. When
the staff is remade, the spirits of the previous Black-
staffs become trapped inside it again.

BRACER OF FLYING DAGGERS
Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers
from the bracer and immediately hurl them, making a
ranged attack with each dagger. A dagger vanishes if
you don't hurl it right away, and the daggers disappear
right after they hit or miss. The bracer never runs out
of daggers.

LoRo's ENSEMBLE
Free download pdf