waterdeep dragon heist

(Jeff_L) #1
Armor Class 15 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.

STR
11 (+O)

DEX
14 (+2)

CON
12 (+1)

Saving Throws Dex +4, Wis +3

INT
10 (+O}

WIS
13 (+ l}

Skills Acrobatics +4, Perception +5, Performance +6
Senses passive Perception 15
Languages any two languages
Challenge 2 (450 XP)

CHA
14 (+2)

Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 1 2, +4 to hit with spell at-
tacks). It has the following bard spells prepared:
Cantrips {at will): friends, mage hand, vicious mockery
lst level (4 slots): charm person, healing word, heroism, sleep,
thunderwave
2nd level (3 slots): invisibility, shatter

Song of Rest. The bard can perform a song while taking a short
rest. Any ally who hears the song regains an extra ld6 hit points
if it spends any Hit Dice to regain hit points at the end of that
rest. The bard can confer this benefit on itself as well.


Taunt (2/Day). The bard can use a bonus action on its turn to
target one creature within 30 feet of it. If the target can hear
the bard, the target must succeed on a DC 12 Charisma saving
throw or have disadvantage on ability checks, attack rolls, and
saving throws until the start of the bard's next turn.


ACTIONS


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: S (l d6 + 2} piercing damage.


Shortbow. Ranged Weapon Attack: +4 to hit, range 80/ 320 ft.,
one ta rget. Hit: 5 (ld6 + 2} piercing damage.


BARD
Bards are gifted poets, storytellers, and entertainers
who travel far and wide, commonly found performing in
taverns or in the company of jolly bands of adventurers,
rough-and-tumble mercenaries, or wealthy patrons.

BARNIBUS BLASTWIND
Barnibus works for the Watchful Order of Magists and
Protectors, investigating crimes that involve the use of
magic. He comes across as prickly and secretive. confid-
ing only in Saeth Cromley, a retired sergeant of the City
Watch who assists in many of his investigations.
A lifelong bachelor, Barnibus has a small, tidy estate
in the Sea Ward that he inherited from his grandmother.
When not serving the Watchful Order, he spends his
days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes,
pry secrets from the minds of suspects, and locate
missing persons. He finds violence appalling and would
never use his magic to inflict harm on others- even
those who harm him.

B A RN IBUS BLASTWIND
Medium humanoid (human), lawful good

Armor Class 10 {13 with mage armor)
Hit Points 24 (7d8 -7}
Speed 30 ft.

STR
9 (-1)

DEX
10 {+O}

CON
9 (-1)

Saving Throws Int +5, Wis +4

INT
17 (+3)

WIS
l 5 (+2)

CHA
11 (+O}

Skills Arcana +S, Insight +6, Investigation +7, Perception +4
Senses passive Perception 14
Languages Common, Draconic, Dwarvish, Halfling
Challenge 2 (450 XP)

Special Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcast·
ing ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). He has the following wizard spells prepared:

Cantrips (at will}: blade ward, light, mage hand, message
lst level (4 slots): comprehend languages, identify, mage ar-
mor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke's resilient sphere

A CTIONS
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or
range 20/6 0 ft., one target. Hit: 2 (ld4) piercing damage.

APPENDIX 8 I MONSTERS AND NPCS
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