waterdeep dragon heist

(Jeff_L) #1

CITY GUARD


The City Guard is Waterdeep's army, charged with pro-
tecting the city's walls and gates, government buildings,
har bor, and officials. The City Guard also patrols the
roads to Amphail, Golden fields, and Daggerford.


RANKS IN THE CITY GUARD
Members of the City Guard have ranks. From lowest to
highest, they are:

Private
Sergeant (armar)
Lieutenant (civilar)
Captain (senior civilar)
Multiple command positions, some perennial (Seneschal of
Castle Waterdeep, Defender of the Harbor, Master of the
North Towers, Master of the South Towers, Master Armorer),
others bestowed as needed in wartime (the Lords' Hand and
the Lords' Champion)
Warden ofWaterdeep


The current Warden of Waterdeep is El minster, who
answers to the Open Lord, LaeraJ Silverhand.
The Griffon Cavalry is a special branch of the City
Guard whose members are veteran soldiers trained to
fly griffon mounts.


GAME STATISTICS
City Guard privates and sergeants are guards. Members
of lieutenant rank and higher are typically veterans.


C1rv GuARO PRIVATE, CAPTAIN, /\NO
GRIFFON CAVALRY R10ER

GRIFFON CAVALRY RIDER
Medium humanoid (any race), any alignment

Armor Class 17 (half plate)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR
14 (t2)

DEX
15 (+2)

CON
14 (+2)

INT
10 (+O)

WIS
12 (+l)

CHA
10 (+O)

Skills Animal Handling +3, Athletics +4, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 2 (450 XP)

A CTIONS


  • I'


...


Lance. Melee Weapon Attack: +4 to hit (with d isadvantage
against a ta rget within 5 ft .), reach 10 ft., one target. Hit: 8
(ldl2 + 2) piercing damage, or 11 (ldl2 + 5) piercing damage
while mounted.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (l d4 + 2) piercing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/32 0
ft., one target. Hit: 6 (ld8 + 2) piercing damage.

R EACTIONS
Feather Fall. The rider wears a magic ring with which it can cast
the feather fall spell on itself once as a reaction to falling. After ~
the spell is cast, the ring becomes nonmagical. ~

APPENDIX B I MONSTRRS AND NPCS
1<)7
Free download pdf