waterdeep dragon heist

(Jeff_L) #1
lSTRfD HORN
lstrid is regarded as the Black Network's Master of
Trade and Coin in Waterdeep. The shield dwarf oper-
ates an illegal lending operation out of a heavily guarded
warehouse in the Dock Ward. offering loans to those in
need of coin. Her interest rates are comparable to those
of her competitors {including noble families of bankers
such as the Cassalanters and the Irlingstars), but the
penalties for not paying back lstrid's loans are severe.
lstrid worships Vergadain, the dwarven god of wealth
and luck. She likes having others indebted to her, and
she employs thugs and enforcers to collect on her loans.
Jf those resources prove inadequate, Istrid can call on
her old adventuring companions for assistance.

SKEEMO WEJRDBOTTLE
Skeemo (see the next page for his stat block) became the
Master of Magic for the Black Network in Waterdeep,
setting up a cover in the Trades Ward in the form of a
cramped little shop called Weirdbottle's Concoctions.
Most of his potions and elixirs are nonmagical, but he
crafts magical ones for his Zhent friends.
Skeemo can add ·'sellout'' to his credentials, hisser-
vices having been bought by House Gralhund and tbe
Black Network operatives loyal to Mansboon. The rock
gnome uses paper birds (see appendix A) to send mes-
sages both to his new friends and his old ones.


DAVIL STARSONG
Medium humanoid (elf), neutral

Armor Class 15 (chain shirt)
Hit Points 82 (1Sd8 + 15)
Speed 30 ft.

STR
10 (+O)

DEX
14 (+2)

CON
12 (+l)

Saving Throws Dex +5, Cha +6

INT
16 (+3)

WIS
12 (+l)

+:


CHA
17 (+3)

Skills Arcana +6, History +6, Insight +4, Perception +4,
Performance +6
Senses darkvision 60 ft., passive Perception 14 I
languages Common, Draconic, Dwarvish, Elvish
Challenge 6 (2,300 XP) - _ ~l

Fey Ancestry. Davil has advantage on saving throws against be·
ing charmed , and magic can't put him to sleep.

Spel/casting. Davil is a 12th-level spellcaster. His spellcasting
ability is Charisma (spell save DC 14, +6 to hit with spell at·
tacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vi·
cious mockery
1st level (4 slots): cure wounds, disguise self, sleep
2 rid level (3 slots): crown of madness, invisibility, suggestion
3rd level (3 slots): nondetection, sending, tongues
4th level (3 slots): compulsion,freedom of movement, polymorph
5th level (2 slots): dominate person, greater restoration
6th level (1 slot): Otto's irresistible dance

ACTIONS
Dagger. Me/ee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 20/ 60 ft., one ta rget. Hit: 4 (1d4 + 2) piercing aamage.

TASHLYN YAFEERA
Tashlyn (see the next page for her stat block) is Master
of Arms and Mercenaries for the Waterdeep Zhentarim.
In this role, she provides armor, weapons, and training
to sellswords on the Black Network's payroll.
Tashlyn bas established a useful cover by serving as
a bodyguard to Vorondar Levelstone, a dwarf magister
stationed at the South Gate. She likes the dwarf and has
earned his confidence, allowing her to reach the rank of
captain in the City Guard. In that position, she watches
over traffic that passes through the gate-and ensures
that her associates in the Black Network can come and
go freely.
Born to a well-off family in Ca1imshan, Tashlyn bas
an unfettered sense of superiority. Quick to anger, she
hates to back down from a light. She respects anyone
who can best her in melee combat.

!STRID HORN
Mediu{n humanoid (dwarf), neutral evil

Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 25 ft.

STR
12 (+ 1)

DEX
10 (+O)

CON
14 (+2)

INT
11 (+0)

Saving Throws Con +S, Wis +6
Skills Intimidation +4, Religion +3
Damage Resistances poison

"l.l'.

WIS
, 7 (+3)

Senses darkvision 60 ft., passive Perception 13
languages Common, Dwarvish
Challenge 8 (3,900 XP)

CHA
13 (+ l )

Dwarven Resilience. lstrid has advantage on saving throws
against being poisoned.
Spel/casting. lstrid is a 9th-level spellcaster. Her spellcasting
ability is Wisdom (spell save DC 14 , +6 to hit with spell at-
tacks). She has the following cleric spells prepared:

Cantn ps (at wilJ): light, mending, sacred flame, spare the dying
1st level (4 slots}: divine favor, guiding bolt, healing word,
sbield of faith

. ~


2nd level (3 slots): lesser restoration, magic weapon, hold person,
silence, spiritual weapon
3rd level (3 slots): beacon_ of hope, crusader's mantle, dispel
m agic, revivify, spirit guardians, water walk
4th level (3 slots): banishment.freedom of movement, guardian
of f aith, stones kin
5th levet (1 slot): flame strike, mass cure wounds, hold monster

ACTIONS
Multiattack. lstrid makes two melee attacks.
Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 8 (2d6 + 1) bludgeoning damage.
Treasure Sense (3/Day). lstrid magically pinpoints precious
metals and stones, such as coins and gems, within 60 ~
feet of her. ~

APPENDIX B I MONSTERS ANO NPCS
Free download pdf