waterdeep dragon heist

(Jeff_L) #1


02

DROW GUNSLINGER

Game Statistics. Fel'rekl Lafeen is a neutral good
draw gunslinger. In addition to his weapons, he carries
four packets of smokepowder(see appendix A) and a
pouch containing twenty pistol bullets.

KREBBYG MASQ.^1 IL'YR
Krebbyg's house was destroyed long ago. leaving him
with no connection to his old life in the Underdark. He is
young and rash.
Krebbyg works closely with Fel'rekt Lafeen, and the
two collaborate well despite their disparate al ignments.
Krebbyg prefers to follow Fel'rekt's lead, letting him do
most of the thinking and talking.
Game Statistics. Krebbyg Masq'il'yr is a chaotic neu-
tral drow gunslinger. In addition to his weapons, he
carries four packets of smokepowder (see appendix A)
and a pouch containing twenty pistol bullets.

SoLU-UN XrnRINDAS
Soluun is a sadistic, fanatical bully who is fiercely loyal
to Bregan D'aerthe, and to Jarlaxle in particular. His
younger brother. Nar'I, has infiltrated the Xanathar
Guild. Soluun considers Nar'I a weakling who turned to
arcane magic by way of compensation, and he has never
had much faith in his brother or his abilities.
Soluun has a burning hatred of surface elves and half-
elves. having been taught from a young age to kill them

APPENDIX BI MONSTERS AND NPCS

as opportunity permits. When not engaged in a Bregan
D'aerthe operation, Soluun spends his nights haunting
the darkened streets and alleys of Wate rdeep, looking
for solitary elves or half-elves to pick off. He conceals
his nighttime escapades as well as he can, but Jarlaxle,
Fel'rekt, and Krebbyg know what he's up to.
Game Statistics. Soluun Xibrindas is a neutral evil
drow gunslinger, with these changes:
Soluun wields a scimitar instead of a shor tsword (it
deals s lashing damage instead of piercing damage).
He wears a pair of drow-made boots of elven kind.


  • In addition to his weapons, he carries four packets of
    smokepowder (see appendix A) and a pouch contain-
    ing twenty pistol bullets.


DURNAN
Durnan is the owner and proprietor of the Yawning
Portal. Although he looks like a middle-aged man whose
best days a re behind him, Durnan has a sharp mind
and can still swing a sword when he must. He doesn't
like talking a bout his past, and he won't reveal anything
about his time as an adventurer.
If Durnan has any living family members, he doesn't
speak of them. He rarely says two words when one will
do. He has a dark sense of humor and spares no pity on
those who take the risk of e ntering Undermountain.
He keeps Grimvault, his magic greatsword, within
reach under the bar, and can chop tables in half with it if
he so desires. He also can pull out a double crossbow (a
heavy crossbow with reduced range that fires two bolts
at the same target). Still, if he gets involved in a brawl,
he prefers fighting with fists or a well-flung tankard.
Durnan doesn't often venture far from the Yawning
Portal, using his e mployees to run errands for him
as needed. If he's feeling charitable, he might gently
discourage likable "nobodies" from venturing into Un-
dermountain, if he thinks they wouldn't survive. He can
also direct adventurers toward tavern regulars who
might be able to help them or offer useful information.

FLOON BLAGMAAR
F loan, a native Waterdavian in his early thirties, is a
handsome fellow but not very bright. He used to work
as an escort in festhalls but is currently unemployed.
Several months ago, he came upon a married noble en-
gaging in some indiscreet behavior, and now lives off the
generous bribe he is being paid to keep silent.
With friends all over the city, Floon spends most of
his time drinking a nd ca rousing. He gets by on his
looks and doesn't know what to do with his life, and has
shown little interest in working for a living.

GAME STATISTICS
Floon is a chaotic good Illus kan human commoner w ith
an Intelligence of 7 (-2) and a Charisma of 13 (+l). He
speaks Common.
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