waterdeep dragon heist

(Jeff_L) #1

HRABBAZ


Hrabbaz is a muscle-bound half-ore with a cleft palate
who serves the lord and lady of House Gralhund as
a bodyguard. He is well mannered and dresses im-
peccably- a disarming appearance that belies a mur-
derous heart. Though he has great respect for Lady
Yalab Gralhund. he is less fond of her moody husband,
and wouldn't be sad to see Orond knocked down a
peg or two.


HRABBAZ
Medium humanoid (half ore), neutral evil

Armor Class^12
Hit Point.s 112 (15d8 45)
Speed 30 ft.

STR
20 (+5)

DEX
15 (+2)

CON
17 (+3)

Saving Throws Str +8, Con +6

INT
10 (+O)

WIS
14 (+2)

Skills Athletics +8, Intimidation +4, Perception +5
Senses darkvision 60 ft., passive Perception^15
Languages Common, Ore
Challenge^5 (1,800 XP)

CHA
12 (+1)

Indomitable (2/Day). Hrabbaz can reroll a saving throw that he
fails. He must use the new roll.
Relentless Endurance (Recharges after a Long Rest). When
Hrabbaz is reduced to^0 hit points but not killed outright, he
drops to 1 hit point instead.

A CTIONS
Multiattack. Hrabbaz makes three attacks with his
morningstar.

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one
target. Hit: 9 (ld8 + 5) piercing damage, plus^3 (ld6) piercing
damage if Hrabbaz has more than half his hit points remaining.

jALESTER S ILVERMANE
An earnest man in his mid-twenties,jalester hails from
the distant land of Cormyr, where he earned his spurs
working for a mercenary company called the Steel
Shadows. A few years ago,jaJester left the Dales and
traveled to Waterdeep with several other members of
the company, one of whom- Faerrel Dunblade-would
become his best friend and lover.
The wizard El minster befriended the two young men
and brought them to the attention of Laeral Silverhand,
who put them to work as deputies and spies.jalester
and Faerrel helped the Open Lord expose a plot to over-
throw the government, but Faerrel was killed while help-
ing bring the perpetrators co justice. jalester remained
in Wate rdeep afterward, becoming one of Laeral"s field
operatives in the service of Waterdeep and the Lords'
Alliance. He has been romantically unattached ever
since Faerrel's death but longs again for love.

TREASURE
jalester carries a badge of the Watch (see appendix A). If
the badge is lost or taken from him, it returns to Laeral
Silverhand.

jALESTER S I LVERMANE
Medium humanoid (human), lawful good

Armor Class 18 (chain mail, badge of the Watch)
Hit Points 71 (13d8 + 13)
Speed 30 ft.

STR
14 (+2)

DEX
14 (+2)

CON
13 (+1)

Saving Throws Str +4, Con +3
Skills Athletics +4, Survival +4
Senses passive Perception^12
Languages Common, Elvish
Challenge^4 (1,100 XP)

INT
12 (+1)

WIS
14 (+2)

CHA
13 (+l)

Special Equipment. jalester carries a badge of the Watch.

Second Wind (Recharges after a Short or Long Rest). As a bo-
nus action, jalester can regain^16 (ldlO + 11) hit points.

ACTIONS
Multiattack. jalester makes two weapon attacks.

.
.. l '

-.


Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one tar-
get. Hit: 6 (ld8 + 2) slashing damage. or^7 (ldlO + 2) slashing
damage when used with two hands.
Dagger. Melee or Ra{lged Weapon Attack: +4 to hit, re ach 5 ft. or
range 2 0/60 ft., one target. Hit:^4 (ld4 + 2) p iercing d amage.

REACTIONS
Riposte. When a creature that jalester can see misses him
with a melee attack, he can use his reaction to make a melee
weapon attack against that creature. On a hit, the target takes
an extra 4 damage from the weapon.

APPE!'DIX^8 I MONSTERS AND NPCS 20~
Free download pdf