waterdeep dragon heist

(Jeff_L) #1
JARLAXLE BAENRE
j arlaxle is a flamboyant, swashbuckling drow icono-
clast. He leads a renegade drow faction called Bregan
D'aerthc, made up of disenfranchised male drow, most
of them culled from destroyed or disgraced houses.
Gifted with a sharp mind, a sense of humor, puissant
s kill with a blade, and a wealth of useful magic items,
Jarlaxle infiltrated the city of Luskan, brought a kind
of order to its lawlessness, and declared himself its
secret lord.
Jarlaxle likes to weave a tangled web of schemes that
leave his enemies baffled- the latest of which is a plan to
legitimize Luskan by making it a member of the Lords'
Alliance. The city's unsavory reputation has thwarted
all previous efforts, and the current leaders of the Lords'
Alliance have voiced their opposition to Luskan's ad-
mittance. A few have flatly declared that the city will
never be welcome in the alliance. Nonetheless,Jarlaxle
aims to persuade Laeral Silverhand, the Open Lord of
Waterdeep, to champion Luskan's cause even if that
means losing other alliance members in the process.

j A RLAXLE BAENRE
Medium humanoid (elf), c~aotic neutral

Armor Class 24 (+3 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.

STR
12 (+l)

DEX
22 (+6)

CON

(^14) (+2)
Saving Throws Dex+ ll, Wis +8
INT
20 (+5)
WIS
16 (+3)
CHA
19 (+4)
Skills Acrobatics +11, Athletics +6, Deception +14, Perception
+8, Sleight of Hand +11, Stealth +16
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal, Common, Draconic, Dwarvish, Elvish,
Undercommon
Challenge 15 (13,00 0 XP)
Special Equipment. jarlaxle wears +3 leather armor, a hat of
disguise, a bracer of flying daggers (see appendix A), a cloak of in-
visibility, a knave's eye patch (see appendix A), and a ring of truth
telling (see appendix A). He wields a +3 rapier and carries a por-
table hole and a wand of web. His hat is adorned with a feather
of diatryma summoning (see appendix A).
Evasion. lfhe is subjected to an effect that allows him to make
a Dexterity saving throw to take only half damage, Jarlaxle
instead takes no damage ifhe succeeds on the saving throw,
and only half damage if he fails. He can't use this trait i f he's
incapacitated.
Fey Ancestry. jarlaxle has advantage on saving throws against
being charmed, and magic can't put him to sleep.
Innate Spellcasting. Jarlaxle's innate spellcasting ability is
Charisma (spell save DC 17 , +9 to hit with spell attacks). He
can innately cast the following spells, requiring no material
components:
At will: dancing lights
1/day each: darkness, faerie fire, levitote (self only)
APPENDIX B) MONSTERS AND NPCS
Tying Luskan's fortunes to those of Waterdeep would
increasejarlaxle's political and economic power on the
Sword Coast.
Jarlaxle has come to Waterdeep in the guise of an
llluskan human named Zardoz Zord. "Captain Zord"
is the master of the Sea Maidens Faire, a carnival that
travels up and down the Sword Coast in three ships:
the Eyecatcher. the Heartbreaker, and the Hellraiser
(all words that describejarlaxle). He spends most of
his time aboard the Eyecatcher, his personal ship. The
other two vessels carry members of the carnival and
their parade wagons.
jarlaxle has forged an alliance with Lantan (an island
to the south), and has armed his Bregan D"aerthe lieu-
tenants with Lantanese firearms that rely on magical
smokepowder to function. He has also acquired a Lan-
tanese submarine called the Scarlet Marpenoth. This
underwater vessel is mounted below the Eyecatcher and
kept out of sight. Jarlaxle plans on using the submarine
to flee Waterdeep if his scheme unravels.
jarlaxle's loyalties are to himself first and foremost,
and to Bregan D'aerthe secondarily.
Legendary Resistance (1/Day). If Jarlaxle fails a saving throw, he
can choose to succeed instead.
Master Attuner. )arlaxle can attune to up to five magic items,
and he can attune to magic items that normally require attune-
ment by a sorcerer, warlock, or wizard.
Sneak Attack (1/Turn). Jarlaxle deals an extra 24 (7d6) damage
when he hits a target with a weapon attack and has advantage
on the attack roll, or when the target is within 5 feet of an ally
of )arlaxle's that isn't incapacitated and )arlaxle doesn't have
disadvantage on the attack roll.
Suave Defense. While jarlaxle is wearing light or no armor and
wielding no shield, his AC includes his Charisma modifier.
Sunlight Sensitivity. When not wearing his knave's eye patch,
jarlaxle has disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
ACTION S
Multiattack. jarlaxle makes three attacks with his +3 rapier or
two attacks with daggers created by his bracer of flying daggers.
+3 Rapier. Melee Weapon Attack: +14 to hit, reach 5 ft., one tar-
get. Hit: 13 (1d8 + 9) piercing damage.
Flying Dagger. Ranged Weapon Attack: +11 to hit, range 20/60
ft., one target. Hit: 8 (ld4 + 6) piercing damage.
LEGENDARY ACTIONS
)arlaxle can take 3 legendary actions, choosing from the op-
tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. jarlaxle
regains spent legendary actions at the start of his turn.
Quick Step. jarlaxle moves up to his speed without provoking
opportunity attacks.
Attack (Costs 2 Actions). )arlaxle makes one attack with his +3
rapier or two attacks with daggers created by his bracer of
flying daggers.

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