waterdeep dragon heist

(Jeff_L) #1
VrcroRo CASSALANTER
The lord of House Cassalanter is a devilishly handsome
half-elf who likes coin and power. He and his wife
gained both by cutting a deal with Asmodeus- which in-
volved trading away the souls of their three children.

VICTORO CASSALANTER
Medium humanoid (half elf), lawful evil

Armor Class 15 (glamoured studded leather, ring of protection)
Hit Points 97 (15d8 + 30)
Speed 30 ft.

STR
13 (+l)

DEX
13 (+l )

CON
14 (+2)

Saving Throws Con +6, Wis +7

INT
16 (+3)

WIS
17 (+3)

CHA
18 (+4)

Skills History +7, Insight +7, Persuasion +8, Religion +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Elvish, Infernal
Challenge 10 (5,900 XP)

Special Equipment. Victoro wears a ring of protection and glam-
oured studded leather disguised to look like fine clothing. He
carries a rod of rulership shaped like a ruby-tipped cane.

Fey Ancestry. Victoro has advantage o n saving throws against
being charmed, and magic can't put him to slee p.
Spel/casting. Victo ro is a 15 th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 15, +7 to hit with spell attacks).
Victoro has the following cleric spells prepared:
Cantrips {at will): guidance, light, mending, spare the dying,
thaumaturgy
l st level (4 slots): charm person, command, detect rragic, dis·
guise self, protection from evil and good, sanctuary
2nd level {3 slots): augury, lesser restoration, mirror image, pass
without trace, spiritual weapon
3rd level (3 slots): blink, clairvoyance, dispel m agic, magic circle,
protection from energy
4th level (3 slots): banishment, dimension door, divination, free-
dom of movement, polymorph
5th level (2 slots): dominate person, flame strike, modify rnem·
ory, insect plague
6th level (l slot): heal
7th level {l slot): divine word
8th level (l slot): earthquake

ACTIONS
Multiattack. Victo ro makes two attacks with his rapier.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one t arget.
Hit: 5 (l d8 + l ) piercing damage.

Cloak of Shadows (2/Day). Victoro becomes invisible until the
end of his next turn. He becomes visible early immediately after
he attacks or casts a spell.
Summon Devil (Recharges after 9 Days). Victoro summons a
barbed devil. The devil appears in an unoccupied space within
30 feet of Vict oro, acts as Victoro's ally, and can't summon
~ other devils. It remains for l minute, until it or Victoro dies, or


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218 APPENDIX 1l I MONSTERS AND NPCS

Victoro is a priest of Asmodeus, though his devotion
to the Lord of the Nine Hells is a secret known only
to his wife and his closest friends. Most Waterdavians
know him as a successful banker, philanthropist, and
worshiper of Lathander. Some of h is business profits go
toward feeding and sheltering the poor. But behind !his
veneer of generosity, Victoro is a self-serving beast.
The soul ofVictoro's eldest son, Osvaldo. is forever
lost and can't be saved. To allay his guilt. Victoro has
forged a plan to win back the souls of his young twins,
Terenzio and Elzerina. Under the terms of the contract.
their souls will be forfeit on their ninth birthdays, and
that day is fast approaching. But Victoro can buy his way
out of the obligation by providing, as the contract states,
"'one shy of a million gold coins and the sacrifice of one
shy of a hundred unfortunate souls."
Victoro is well schooled, suave, slow to anger, and
blessed with good health, long life, and immunity to dis-
ease. He dresses in the latest fashions and walks with a
ruby-tipped cane, though not because he needs to. This
cane has the magical properties of a rod of rulership.

VOLOTHAM P GEDDA R M
The bombastic world traveler Volothamp Geddarm
is enjoying some downtime in Waterdeep following a
successful book tour promoting his latest work, Volo:S
Guide to Monsters. He spends most of his free time in
the taproom of the Yawning Portal, reuniting with old
friends and mulling over his next book project.
Volo has an inflated opinion of himself and his impor-
tance in the world, but he's not without his charm. There
is nothing he won't do to help a friend in need.

VoLOTHAMP "VoLo" GEDDARM
Medium humanoid (human), chaotic good

Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.

STR
9 (-1)

DEX
12 (+l)

CON
10 (+O)

Saving Throws Con +2, WJs +2

INT
15 (+2)

WIS
11 (+0)

CHA
16 (+3)

Skills Animal Handling +4, Arcana +4, peception +5, History
+4, Insight +2, Investigation +4, Perception +2, Performance
+7, Persuasion +7, Sleight of Hand +3, Survival +2
Senses passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 1{4 (SO XP)

Spel/casting. Volo is a 1st-level spellcaster. His spellcasting
ability is Intelligence {spell save DC 1 2, +4 to hit with spell at-
tacks). He has the following wizard spells prepared:
Cantrips (at will): friends, mending, prestidigitation
1st level ( 2 slots): comprehend languages, detect magic,
disguise self

ACTIONS

I 11 _,,.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 20 /60 ft., one ta rget. Hit: 3 (ld4 + l ) piercing damage.
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