waterdeep dragon heist

(Jeff_L) #1

WALKING STATUES OF WATERDEEP


Scattered throughout Waterdeep are eight enormous
statues that can defend the city in times of great peril.
Because they are so destructive, the walking statues
a re used only to fend off armies and seemingly insur-
mountable foes.
Each statue has a name and a unique appearance
(see "The Walking Statues," page^182 ), but in terms
of statistics they are similar. The statue known as the
Sword maiden is too broken to be animated, and only the

WALKING STATUE O F WAT ERDEEP
Gargantuan construct, unaligned

Armor Class 17 (natural armor)
Hit Points 314 (17d20 + 136)
Speed 60 ft.

STR
30 (+10)

DEX
8 (-1)

CON
27 (+8)

Saving Throws Con +^14

INT
1 (-5)

WIS
10 (+O)

CHA
1 (-5)

Damage Immunitie s cold, fire, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical attacks not made
with adamantine weapons
Cond ition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses truesight 120 ft. , passive Perception^10
l anguages-
Ch allenge^18 (20,^000 XP)

wielder of the Blackstaff(see appendix A) can animate
the other seven.
Landmarks. Over the years, Waterdavians have built
structures around and on top of several of the statues,
believing them to be little more than landmarks at this
point. ln their inanimate state, the statues pose little
danger- but any structures attached to a walking statue
are destroyed the first time it animates.
Constructed Nature. A walking statue doesn't require
air, food, drink, or s leep.

Crumbling Colossus. When the statue drops to^0 hit poi nts, It
crumbles and is destroyed. Any creature on the ground within
30 feet of the crumbling statue must make a DC^22 Dexterity
saving throw, taking 22 (4dl0) bludgeoning damage on a failed
save, or half as much damage on a successful one.
Immutable Form. The statue is immune to any spell o r effect
that would alte r its fo rm.

Magic Resistance. The statue has advantage on saving throws
against spells and other magical effects.
Siege Monster. The statue deals double damage to objects and
structures.

ACTIONS
Multiattack. The statue makes two melee attacks.

Slam. Melee Weapon Attack: +16 to hit, reach^5 ft., one target.
Hit: 29 (3d12 + 10) bludgeoning damage.
Hurled Stone. Ranged Weapon Aitack: +^16 to hit, range 200/^800
ft., o ne ta rget. Hit: 43 (6d 10 + 10) blud geoning d a m age.

APPENDIX B I MONSTERS AND NPCS
Free download pdf