waterdeep dragon heist

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On the night of the abduction, Renaer was concerned
that Floon was too intoxicated to find his way home by
himself and offered to escort him. The two were jumped
by five thugs as they left Fillet Lane and headed north on
Zastrow Street.
Renaer feels guilty that Floon was taken, since he be-
lieves (correctly) that they mistook Floon for him. If the
characters ask Renaer to join their search for Floon, he
agrees to do so, arming himself with a dagger and a ra-
pier scavenged from the dead Zhents in the warehouse.
If a character asks Renaer why the Zhents kidnapped
him, he gives the following truthful reply:

"The Zhentarim thinks that my father embezzled a large
amount of gold while he was Open Lord, and that he
hid the dragons somewhere in the city. They think they
can find it by using an artifact called the Stone of Colorr,
which was in the hands of the Xanathar Guild until re·
cently. Apparently, someone stole it. The Zhents thought
I knew something about all of this, but I don't. My father
and I haven't spoken in years."

Z3. SECRET ROOM
This room is hidden behind a secret door that can be
found with a successful DC 15 Wisdom (Perception)
check. When the secret door is opened, the characters
can hear the faint sound of a bell ringing in the offices
above them (area ZS).

CHAPTER I I A FR1£ND fN NEED

ZS

Upper Level
(Street Level) ZS

1 square = S feet

TREASURE

Street

ZS

ZS

0

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The Zhents have stashed two wooden crates here. The
first, stolen from the docks, contains four wood-framed
paintings wrapped in leather. The paintings depict
the cities of Luskan, Neverwinter, Silverymoon, and
Baldur's Gate and are worth 75 gp each.
The second crate, stolen from a caravan on the High
Road, contains fifteen 10-pound silver trade bars, all
black from corrosion but still worth 50 gp each.

Z4. BALCONY
The open second level is stacked with crates where it
overlooks the main warehouse. Characters who search
through the crates find all sorts of junk, including moth-
eaten bolts of cloth, bottles of spoiled olive oil, and hun-
dreds of pairs of wooden-soled sandals that were all the
rage last summer but are now out of fashion. None of
this junk is valuable.

Z5. OFFICES
The upper floor contains a suite of offices that get little
use by the Zhents. The rooms have desks, chairs, and
bare shelves covered with dust and draped in cobwebs.
Harmless rats skitter about.
Mounted above each office door is a steel alarm bell.
The bells are connected by wires to the secret door in
area 23 , and they ring loudly when that door is opened.

TREASURE
A character who searches the offices finds an unused
paper bird (see appendix A).
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