waterdeep dragon heist

(Jeff_L) #1

CREDITS


lead Designer: Christopher Perkins
Designers: James J. Haeck, James lntrocaso, Adam Lee,
Matt Sernett
Rules Development: Jeremy Crawford, Ben Petrisor, Kate Welch
Story Consultants: Matthew Mercer, Charles Sanders


Managing Editor: Jeremy Crawford
lead Editor: Christopher Perkins
Editors: Michele Carter, Scott Fitzgerald Gray, Kim Mohan

Art Director: Kate Irwin
Additional Art Direction: Shauna Narciso, Richard Whitters
Graphic Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Mark Behm, Eric Belisle, Zoltan Boros, Clint
Cearley, Sidharth Chaturvedi, Daarken, Eric Deschamps, Olga
Drebas, leesha Hannigan, Ralph Horsley, Tyler Jacobson, Sam
Keiser, Julian Kok, Alayna Lemmer, Christopher Moeller, Scott
Murphy, Jim Pavelec, Claudio Pozas, Vincent Proce, Ned Rogers,
Craig J Spearing, Jason Thompson, Cory Trego-Erdner, Richard
Whitters. Mark Winters, Shawn Wood, Bayard Wu, Kieran Yanner
Interior Cartographer: Dyson logos
Poster Map: Jason Engle


Producers: Daniel Tovar, Matt Warren, Stan!
Product Engineer: Cynda Callaway
Imaging Technicians: Carmen Cheung. Kevin Yee
Art Administration: David Gershman
Prepress Specialist: Jefferson Dunlap

Other D&D Team Members: Bart Carroll, Pelham Greene, Ari
Levitch, Chris Lindsay, Jeremy Martin, Shelly Mazzanoble, Mike
Mearls, Hilary Ross, Liz Schuh, Nathan Stewart, Greg Tito, Trish
Yochum

Gratitude to Elliott Zastrow for his extensive research.

Special thanks to the hundreds of playtesters whose feedback made
this adventure more fun at every turn.

620C4658000001 EN
ISBN: 978-0-7869-6625·
First Printing: September^2018

987654321

FOREWORD


A simple question began rattling around in my head
over two years ago as I was bidding fareweJJ to Barovia,
dragging myself out of the depths of Maelstrom, and
planning a yearlong expedition to Chult. Where do we
go next? After mulling over several options. we decided
it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an
urban backdrop. We've visited Watcrdeep before, but
not like this. Clever heroes will respect the city's rules.
Those who get on the city's bad side are in for a rough
time, as the City of Splendors is home to some of the
most powerful figures in the Forgotten Realms.
Charlie Sanders. a lifelong D&D player. brought his
experience writing for television to the project by help-
ing flesh out the story bible months before work on the
adventure was scheduled to begin. Matthew Mercer,
whom you might know from the livestreamed show
Critical Role, lent us his boundless imagination and
helped flesh out the villains and their motives. A D&D
adventure is only as good as its villains, and Waterdeep:
Dragon Heist has multiple baddies to choose from.
Before I pull back the curtain and lead you into the
heart of Waterdeep, I wish to thank Ed Greenwood for
making the City of Splendors what it is: the kind of mag-
ical place you wish in your heart was real.

O N THE COVER

Chris Perkins
December 2017

In Waterdeep, a gold coin is called a dragon, and someone has
hidden half a million dragons in the City of Splendors. Tyler
Jacobson illustrates the villains hunting for the treasure. May the
gods protect any adventurer who stands in their way!

Olscloim•t: The Lords ofWot<rdeep eonno• be h•ld responsibl• for th• flogging, ban·
iskment, ir1carceraelort. or execution of adventurers who violaie the Code legal, nor arc
th• Lords responsible for 1he 0<1ions of beholder erime lordi, unserupulous nobles, draw
swoshbueklers. and e•il clones. Also, don'1 be alorm1d by 1he colouol notues scouered
thro11ghoui 1he city. They·,, q"1te safe and hoven·s gone btrJerk in rears.

CE:


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