waterdeep dragon heist

(Jeff_L) #1
T2. THE BENT NAIL
A small wooden sign above this shop's main door is bare
except for a large, bent nail sticking out of it. The front
room contains displays of ornate wooden furniture, as
well as a selection of bows and crossbows. The wall
behind the counter is lined with rows of finely carved
wooden canes, quarterstaffs, and shields.
Talisolvanar "Tally" Fellbranch, the owner and chief
a r tisan of the Bent Nail, is a male half-elf carpenter and
woodcarver. He is a commo ne r, with these changes:


  • Tally is chaotic good.

  • He has these racial traits: He has advantage on saving
    throws against being charmed, and magic can't put
    him to sleep. He has darkvision o ut to a range of 60
    feet. He speaks Common and Elvish.


SERVICES
Tally sells wooden weapons and shields at normal cost.
He also crafts and sells furniture and wood sculptures.

T 3. STEAM AND STEEL
During daylight hours, smoke and steam billow from
the many windows around this indoor forge where
metal weapons, armor, and tools are made. The forge is
owned and operated by a married couple: a fire genasi
named Embric and a water genasi named Avi. Both a re
members of the Most Careful Order of Skilled Smiths
and Metalforgers. As an armorer, Avi also belongs
to the Splendid Order of Armorers, Locksmiths, and
Finesmiths.
Embric tends the forge and is an expert weaponsmith.
He claims descent from the efreet of Calimshan and is
prone to extreme mood swings. He has the statistics of a
bandit captain, with these changes:
Embric is neutral good.
He has these racial traits: He can cast produce flame
at will. (Constitution is his spellcasting ability, and
he has a +4 bonus to hit with spell attacks.) He has
darkvision out to a range of 60 feet and resistance to
fire damage. He speaks Common and Primordial.
Avi worships Eldath, god of peace, and uses his magic
to quench hot steel. He is an expert armorsmith. Avi is
laid back and speaks plainly. He has the statistics of a
pries t, with these changes:
Avi is neutral good.


  • He has these racial traits: At will, he can control the
    flow and shape of water in a 5-foot cube, or cause the
    water to freeze for up to 1 hour. He has a swimming
    speed of 30 feet, and he can breathe air and water. He
    has resistance to acid damage. He speaks Common
    and Primordial.


SERVICES
The genasi couple sells all metal weapons, armor, and
shields listed in chapter 5 of the Player's Handbook at
normal cost.


CHAPTER 2 I T.ROI:.LSKULL AUEY


T4. CoRELLoN's CROWN
Fala Lefaliir, an herbalist and a member of the Guild
of Apothecaries and Physicians, operates out of this
stately, three-story town house, the third floor of which
has been converted into a greenhouse. Its translucent
glass walls allow anyone on the street to see the rain-
bow of flowers blossoming within.
Fala Lefaliir is an outgoing wood elf with long,
braided hair. Like the elven god Corellon Larethian,
Fala is neither male nor female. If referred to as "he"
or "she," Fala gently requests to be addressed by name
or as "they." Fala is friends with a member of the Zhen-
tarim named Ziraj, who saved Fala's life. He visits Fala
from time to time, and Fala has set aside a room for him
on the second floor.
Fala is a druid, with these changes:


  • Fala is chaotic good.

  • Fala bas these racial traits: Fala has advantage on
    saving throws against being charmed, and magic can't
    put Fala to sleep. Fala has a walking speed of 35 feet
    and darkvision out to a range of 60 feet. Fala speaks
    Common, Druidic, and Elvish.


SERVICES
In addition to nonmagical herbal remedies, Fala sells
potions of the types listed in the Fa la's Potions table.
Fala keeps ld6 vials of each potion in locked cabinets
behind the shop counter.

fALA' S POTIONS
Pot ion
Potion of animal friendship
Potion of climbing
Potion of greater healing
Potion of healing
Potion of water breathing

T5. TIGER'S EYE


Cost
l2S gp
so gp
2SO gp
so gp
2SO gp

This private detective's business is w1remarkable on
the outside, its only distinguishing mark an orange-
and-black sign featuring a cat's eyes. Inside is a regal
apartment dimly lit by flickering oil lamps. The door is
locked, and visitors must knock or ring the bell before
being let in.
They are met by Vincent Trench, a human detective
and the owner of the Tiger's Eye. He speaks concisely,
dresses in a sharp suit, and smokes a slim pipe. Vincent
is in fact a raksbas a named Valantajar that always casts
disguise self on itself before seeing visitors. The rak-
shasa has lived in Waterdeep for years. switching iden-
tities as often as needed to keep its true nature hiden.
It has grown accustomed to living among mor tals and,
much to its own astonishment, is rather fond ofWater-
deep and its citizens.

SERVICES
Trench can discover any secret in Waterdeep, for a fee.
Use your judgment when pricing its services; 50 gp is
sufficient for most investigations, but if the characters
want to learn secrets relating to the major antagonists
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