URSTUL FLOXIN
Figh t in Progress. Four veterans of House Gralhund
(each with 30 hit points remaining) are fighting off an
attacking force of Zhents consisting of three thugs (each
with 20 hit points remaining). The Zhents are trying to
get to area G16, but the guards are blocking them.
If the characters do nothing to affect the outcome of
this fight, assume that it ends with three House GraJ-
hund veterans still alive and all the Zhents dead.
Gl4. BALLROOM
The door to this room is locked. A character using
thieves' tools can pick the lock with a successful DC 15
Dexterity check. The ballroom is unoccupied and con-
tains the following features:
- Gilded mirrors, tasseled tapestries, and stained-glass
lamps festoon the walls. Mounted above a fireplace is
a stag's head made of blown glass. - The veined marble floor is polished to a mirror-
like sheen. - Tacky crystal chandeliers dangle from the ceiling,
which has a mural depicting an orgy painted on it.
Gl5. GUEST SUITE
Until recentJy, this suite was set aside for the use of
Urstul Floxin. Lord Gralhund has barricaded himself
in area GlSb. using heavy furniture to block the door.
Forcing it open requires a successful DC^18 Strength
(Athletics) check.
The characters encounter Ur stuJ Floxin (see ap-
pendix B) in a rea GlSa. Urstul is wounded with^50 hit
CHAPTER 3 I F'l.REnALl.
points remaining and has no poison coating his weap-
ons, reducing his challenge rating to^3 (700 XP). He's
trying to kjck open the door to area GlSb in a desperate
attempt to capture Lord Gralhund and trade him for
the Stone of Golorr. If he is accosted before reaching
Lord Gralhund, Urstul tries to flee the villa and uses any
other surviving Zbents to cover his escape. He knows
the same information that Lord Gralhund does (see
"Orond Gralhund" below) but won't divulge it or the
name of his master, Manshoon, unless he's magically
compelled to do so.
Area GlSa is a bathroom. A curtain to the east has
been drawn back. revealing a claw-footed bathtub.
Area Gl Sb is a wood-paneled bedchamber with a bird-
cage on a table and a permanent teleportation circle in-
scribed on the floor. The birdcage contains three flying
s nakes that Urstul uses to deliver messages to his spies
throughout the city. The circle is used by Manshoon to
meet secretly with Urstul Floxin and to teleport Zhents
to and from Kolat Towers (see chapter 8). See the tele-
portation circle spell description in the Player's Hand-
book for more information on how the circle functions.
Orond Gralhund. Having blocked the bedroom door
with a wardrobe, a desk, and an overstuffed chair,
Orond Gralhund (see appendix B) cowers behind a bed
in the southwest corner of area GlSb. Although he's
armed with a rapier, Orond throws hjmself at the mercy
of the first person to bust through his barricade.
Characters who have Lord Gralhund at their mercy
can pry the following information from him with a