waterdeep dragon heist

(Jeff_L) #1
First Floor

Cell"' ar ''"

MAP 4 5 , OLD TowER


AREAS OF THE OLD TOWE R


The following locations are keyed to map 4.5.



  1. VESTIBULE
    The outer door has a tiny peephole with a closed iron
    shutter on the inside. Rotting tapestries adorn the walls,
    and mud and dirt have accumulated on the floor.


02. GROUND LEVEL
Stone spiral stairs curl up into the tower and down into
the cellar. Set into the west wall is a fireplace black·
ened with soot. A burned heap that used to be a padded
leather chair lies near the fireplace.


  1. UPPER LEVEL
    This room, formerly a wizard's laboratory, contains the
    following features:



  • A soot-stained fireplace has a lidless iron cauldron
    hanging on an iron hook in its hearth and a wizard's
    portrait on the wall above the mantelpiece.
    The floor is littered with shards of broken glass,
    burned scraps of paper. twisted pieces of metal, and
    bird droppings.
    Other furnishings include a rocking chair, a trellis
    table, and the charred remains of a bookshelf, all
    shrouded in thick cobwebs.
    Arrow slits line the walls, and pigeons nest in
    the rafters.

  • .t


Second Floor

1 square = 5 feet


Arrow Slits. Each arrow slit is 4 feet tall a nd l foot
wide-big enough for a Small character or a sli m Me·
dium character to squeeze through.
Treasure. A thorough search of the room yields a ran·
dom treasure, determined by rolling a d4 and consulting
the Old Tower Treasure table.

OLD TOWER TREASURE
d4

2

Treasure
A charred wand of magic missiles (each time a charge
is expended, th ere's a SO percent chance that noth·
ing happens and the charge is wasted)
A potion of healing mixed with a potion of flying (if
this mixture is imbibed, roll on the Potion Miscibil-
ity table in chapter^7 of the Dungeon Master's Guide
to determine the effect)
3 A cracked driftglobe that emits a flickering light but
otherwise functions normally
4 A burned scroll tube containing two blank sheets of
paper that are actually paper birds (see appendix A)


  1. CELLAR
    This room contains the following features:



  • A small, circular wooden table is surrounded by four
    stools made from empty barrels. A marked deck of
    playing cards is scattered atop the table, with a few
    stray cards lying on the floor.


C HAPTER 4-[ DRAGON SEASON
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