http://www.ck12.org Chapter 4. One Dimensional Motion Version 2
4.3 Deriving the Kinematics Equations
The simplest case of one dimensional motion is an object at rest. A slightly more difficult problem is that of an
object moving at a constant velocity. Such an object’s position at timetis given by the familiard=rtformula, that
is, distance equals rate times time. In our language, this would be:
∆x=xf−xi=vt When velocity is constant [1]
If an object is undergoing an acceleration that changes with time, it is in general quite difficult to find its position and
velocity as a function of time. However, it’s always true that over a period of time∆taverage velocity and average
acceleration are given by:
vavg=
∆x
∆t
Always [2]
aavg=
∆v
∆t
Always [3],
In other words,
∆x=vavg∆t Always [4]
∆v=aavg∆t Always [5],
Therefore, finding an object’s position or velocity can be reduced to finding the average velocity or average accel-
eration, respectively. Usually, this is just as difficult as the problem mentioned above, but in one very common and
specific case —constant acceleration— these formulas are very useful. In this case,velocitychanges at a linear
rate with time, that is:
vf=at+vi When acceleration constant [6]
You should realize this is just another version of equation [1], which in fact describes anything changing at a linear
rate. Since the average of a linear function over some time is just the average of its endpoints (figure 1), we have:
vavg=
vf+vi
2
When acceleration constant [7]
Now, we
Start with equation [7] vavg=
vf+vi
2
Plug in equation [6] vavg=
at+vi+vi
2
And end up with vavg=
at
2
+vi
Finally, since∆x(t) =vavgt x(t) =xi+vit+^12 at^2 [8]
We have obtained the equations of uniformly, accelerated motion, also known as the
Big Three Equations
x(t) =x 0 +v 0 t+^12 at^2 [8]
v(t) =v 0 +at [6]
vf^2 =v 02 + 2 ax (Derivation left to reader) [9]