Descent into Avernus

(Jeff_L) #1

1 square = 5 feet


Exterior Grounds. The ground is free of cover in a 60-


foot radius around the tower.

WaJI Chains. Barbed iron chains hang at 10-foot inter-


vals down the exterior walls. These chains are part


of the tower's defense, as the chain devil subcom-


mander can animate them using its Animate Chains


ability. Climbing a chain requires a successful DC 16

Strength (Athletics) check.


WATCHTOWER LOCATIONS


The following locations are keyed to map 3.7.


Tl. GROUND FLOOR


The door at ground level is a stone slab secured from


within by an iron crossbar that lifts away easily but re-


quires a DC 23 Strength (Athletics) check to break from


the outside.

This level of the tower is drab and unadorned save for
a plain, rectangular stone table set with a pair of stone
benches. Spare polearms and scale armor, suitable for
five Large and ten Medium devils, are stored in racks
along the walls.

Ten bearded devils and ten hell hounds occupy this


floor. There is a 30 percent chance that half of the


bearded devils and hell hounds are out patrolling the


perimeter at any given time, returning 1 minute after

combat starts unless the fighting remains very quiet.


An iron ladder rises through a hole in the northwest

corner wide enough to accommodate Large creatures.


T2. SECOND FLOOR


The tower's amnizu commander and a chain devil


subcommander reside here. These commanders enjoy


having one or more sentient beings on hand to torture,
to help alleviate boredom.

l


The floor of this room is strewn with hooked chains,
and manacles are bolted to the walls. In the middle of
the room, a spiked iron chair is bolted to the floor. The
chair's armrests and legs are fitted with iron shackles.
One corner of the room has gaping holes in the floor and
ceiling, through which passes a large iron ladder leading
to the tower's ground floor and rooftop.

The devils like to chain prisoners to the walls and use


the spiked chair for interrogations. The chain devil can


use its Animate Chains ability to animate the chains.

T3. ROOF


Two spined devils roost on the roof and act as lookouts


and scouts. An opening in one corner grants access to


the tower's interior, with an iron ladder leading down to
areas Tl and T2.

CHAPTER 3 I AVERNUS
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