Descent into Avernus

(Jeff_L) #1
MAP 1.3; DUNGEON OF Tt<E 0EAD T t<REE


  1. WELCOME TO THE DUNGEON


Duke Vanthampur became aware of this ancient dun-


geon while she was managing the city's water utilities


and sewer system. She built the bathhouse to hide it.


The chamber at the bottom of the staircase is empty,


unlit, and flooded with foul-smelling water to a depth
of 2 feet (see "Dungeon Features" below for more in-
formation).


Dungeon Features. The Dungeon of the Dead Three


has the following recurring features:

• The dungeon's rooms, corridors, and staircases are


hewn from limestone and unlit unless the text states


otherwise. (Followers of the Dead Three carry torches


or rely on darkvision to see in the dungeon.)


• The 5-foot-wide corridors throughout the dungeon


have 8-foot-high ceilings. Rooms have 9-foot-high

ceilings, often braced with wooden beams. Each beam


is a Large object with AC 15, 10 hit points, and immu-
nity to poison and psychic damage. Destroying all the

beams in an area has a 25 percent chance of trigger-


ing a roof collapse. Each creature under the collapsing
roof must succeed on a DC 15 Dexterity saving throw,
takfog 22 (4dl0) bludgeoning damage on a failed save,

or half as much damage on a successful one. The area


remains open but is difficult terrain thereafter.


• Regular doors are made of soft, rotting wood. Each


door is a Medium object with AC 15, 5 hit points, and


immunity to poison and psychic damage. Secret doors


are carved to look like the surrounding limestone


walls and require a successful DC 10 Wisdom (Per-

ception) check to locate. Once located, a secret door


pushes open easily.


Certain areas of the dungeon (as shown on map 1.3)


are flooded with murky water to a depth of 2 feet to


make them difficult terrain. The water seeps into the


dungeon from nearby sewers through cracks in the


limestone. It carries a foul stench and is undrinkable.


D6. BLOATED CORPSE
Floating face-down in the middle of this flooded room

is the bloated corpse of a shirtless male human with


knife wounds in his back. The corpse was once a Bhaal


worshiper named Hiskaal, who was killed by his cultist


peers for allowing a target to escape during a recent
attack in the city. Any character who inspects the corpse
and succeeds on a DC 10 Wisdom (Medicine) check con-

cludes that the man has been dead for two days.


D7. BHAAL'S ALTAR


Describe this location to the players as follows:


Three wooden beams brace the ceiling of this flooded
chamber, which features a stone altar covered with en-
trails in the northeast corner. Hanging on the wall above
the altar is a three-foot-tall steel mask cast in the fo rm of
a frowning human skull.

The steel skull mask represents the visage of Bhaal and


has no magical properties.

CHAPTER I I A TALE OF TWO CITIES 21
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