Descent into Avernus

(Jeff_L) #1

LEFT TO R IGMT! NEC.ROMITE OF MvRKUL, llLAC.K GAUNTLET OF BANE, ANO REAPER OF BwAAc


Bhaal's cultists emulate their deity. carrying out

gruesome murders to spread fear and horror. They are


charming and disarming when they wish, but in combat
their true, bloodthirsty nature comes to the fore.


Bloodletters. All cultists of Bhaal learn to call upon


their god's power to leave their victims vulnerable to
their long-bladed knives. When Bhaal's magic works


its power, stab wounds erupt in terrible gouts of blood.


Seemingly minor wounds plunge deep into a victim's


body and cause terrible pain and bleeding.


Killers from the Shadows. Bhaal's followers are


cunning murderers who kill to strike fear and thrive on


sowing terror in the cities they inhabit. They can call
upon their god's power to blend into the shadows with
ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called
night blades, whom Bhaal blesses with darkvision and


s uperior stealth. Reapers are the next rank up. They


gain the ability to turn invisible and can use Bhaal's


magic to evade suspicion. The highest rank are the


death's heads, who can take on the skull-faced guise of
their deity to terrify their prey. In combat, they intim-
idate foes by shrugging off the deadliest attacks with


ease, showing that resisting Bhaal's schemes is futile.


MYRKUL AND HIS FOLLOWERS


Myrkul is the Lord of Bones, claiming power over


corpses and souls. His cultists are those who seek to


claim lore, power, and even fealty from the deceased.
Myrkul has the power to call forth the soul of any slain


creature and bind it into a wax skull. Myrkul can use


this ability only if he claims some part of a creature's


physical body. grinds it up, and creates a skull that in-


cludes the resulting dust. So long as the soul remains


inside the skull, the skull's eye sockets burn w ith cold
blue flames. While the s kull is intact, Myrkul can com·

pel the soul trapped within to answer his questions and


share its knowledge. The skull degrades with each ser·


vice rendered, eventually collapsing and releasing the


soul. The soul can also be released by dousing the wax


skull with holy water.
Myrkul is calculating, distant, and self-centered. He

cares only for the acquisition of knowledge and finds


that managing the daily affairs of life is at best a tedious


distraction. He is happiest when surrounded by his

tomes of lore and the undead he has called forth to do


his bidding.


Those who follow Myrkul are either wizards or those


who seek to master the necromantic arts.


Delvers into Lore. Cultists of Myrkul study rituals


that allow them to force the souls of the dead into ser·


vice, compelling them to answer questions and share


forgotten lore. They seek out arcane secrets in ancient


ruins, and attempt to steal spellbooks and other tomes


from wizards outside of the cult.

Cult Ranks. A follower of Myrkul wields a flail that


has a skull replacing the normal flail's striking head.

Necromites are initiates who have not yet mastered


arcane magic and rely on their flails in battle. S kull


lashers are spellcasters who use magic to augment their


combat abilities. The masters of souls delve deep into


Myrkul's secrets, allowing them to animate the dead and
perform other grave magic.

APPENDIX D I CREATURES
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