D&D Tomb of Annihilation

(Jeff_L) #1

successfulDC 10 Strength(Athletics)check.Characterswho
stayorwhofailthecheckaretrappedwhenthestoneblock
sealsoffthetunnel.Oncethetunnelissealed,causticgas
billowsoutfromthemouthsoftherelief-carvedskulls.Any
creaturetrappedinthetunnelmustsucceedonaDC 15
Constitutionsavingthrowortake 5 ( 1 d 10 )poisondamageand
5 ( 1 d 10 )aciddamage.Whileanyaffectedcreatureremainsin
thetunnel,itmustrepeatthesavingthrowatthestartofeach
ofitsturns.After 10 rounds,thegasvalvescloseandthestone
blockrisesbackintotheceiling.Anypuzzlecubesstillintheir
cavitiesarepushedout,andthetrapresets.
Anycharactersearchingthetunnelfortrapsspotsthe
raisedstoneblockwithasuccessfulDC 16 Wisdom
(Perception)check.Theweightoftheblockmakesit
impossibletohinderitsdescent.Anycharacterwhoexamines
thepuzzledoorandsucceedsonaDC 14 Wisdom(Perception)
checknoticesholesinthemouthsoftheskulls.Stuffingthe
holeswithclothorwaxpreventsthegasfrombeingreleased.
Doingsowhilethetrapisactiveisdifficult,requiringsix
successfulDC 10 Dexteritychecks,eachmadeasanaction.
Beyondthefalsedoorisagas-filledchamber.Anycreature
thatstartsitsturninthisareatakes 11 ( 2 d 10 )poisondamage
and 11 ( 2 d 10 )aciddamage.


4 .TrueEntrance......................................................................................................................................................................


ThickfoliageconcealsthetrueentrancetotheTombofthe
NineGods.Anycharactersearchingthebaseofthecliffatthis
locationfindstheentrancewithasuccessfulDC 10 Wisdom
(Perception)check.


Pullingasidetheheavyundergrowth,youuncoveran
archwayinthecliffface.Stoneskullspeerdownfrom
thelintel,andoldboneslitterthethreshold.Aslight
strikestheentrance,aswarmofbatsscreechesoutfrom
within.
Thebatsareharmless.Junglepredatorsusethistunnelas
shelter,andthebonesareamixofgrungandvelociraptors.
Anycharacterwhosearchesfortracksdiscoversbootprints
leadingintothetomb.Thetracksarenotrecentandbelongto
thelastgroupoftreasureseekerstoenterhere.

4 A.FirstPuzzleDoor


Aslabofworkedstoneblockstheovergrowntunnel
sometwentyfeetfromtheentrance.Grinningskulls
marktheedgesoftheslab,inthecenterofwhichare
ninecube-shapedcavitiesarrangedinthreerowsof
three.
Givetheplayerscopiesofthegodsymbolsinhandout 11
ofappendixE.Theindividualsquarescanbecutouttobe
arrangedbytheplayersastheywish,ortheycansimplymake
notesonpaper.
Toopenthedoor,thecharactersmustfillthecavitieswith
allninepuzzlecubesretrievedfromtheshrinesofOmu(see
chapter 3 ),butintheproperconfiguration.Thecubes
representingthetrickstergodsmustbeplacedsothateach
godisoppositeitsrival’scubeonthegrid,withUnkh(whois
neutralandhasnorivals)inthemiddle.Forexample,apuzzle
cubeinsertedintoacornerofthegridmusthaveitsrivalin
thediagonallyoppositecorner.Diagram 5. 1 showsone
possibleconfiguration,thoughotherswillworkaslongas
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