D&D Tomb of Annihilation

(Jeff_L) #1

UnkhissituatedbetweenI’jin(CN)andObo’laka(LN),
betweenKubazan(CG)andPapazotl(LE),betweenMoa(LG)
andWongo(CE),andbetweenNangnang(NE)andShagambi
(NG).
Ifapuzzlecubeisplacedincorrectly,anypreviouslyplaced
cubespopout.Electricitytheneruptsfromtheincorrectly
placedcube,dealing 18 ( 4 d 8 )lightningdamagetoany
creaturewithin 20 feetofthedoor.Amagehandspellcanbe
usedtoplacethecubesfromfartherawayandavoidthis
damage.
Adetectmagicspellorsimilareffectrevealsanauraof
evocationmagicaroundeachofthecavities.Ifthecharacters
placethecubescorrectly,read:


Theninecubesflarewithlight,thendisappear.Growling
likeanangrybeast,theslabbeginstoslideupintothe
ceiling.

Whenthedooropens,thepuzzlecubesteleportbackto
theirrespectiveshrinesinOmu.Oncethedoorhasfullyrisen,
itremainsopenfor 1 hourbeforeslowlysinkingbackinto
place.Characterswhoareoutsidewhenthedoorclosesmust
revisitthecitytorecoverthecubes.


4 B.SecondPuzzleDoor


Whenthecharactersmovepastthefirstdoor,read:


Anotherslabblocksthehallwaytwentyfeetbeyondthe
firstdoor.Anironleverissetintothedoor’ssurface,
withagravenstoneskullleeringdownfromabove.

Whenacharacterreachesthemidpointofthehall,read:
Theskull’sjawscreakopen,andaskeletalhandholding
acrystalhourglass-styletimeremergesfromwithin.
Withaclick,thetimerrotatesandsandstartstotrickle
intoitslowerglobe.
Countdownslowlyfrom 10 ,andlettheplayerstellyou
what,ifanything,theircharactersdointhattime.Ifthe
charactersdon’tpulltheleverbythetimeyou’vefinishedyour
countdown,theleverandthesandtimerretractasthedoor
sinksintothefloor,revealingarea 5 beyond.Thesandtimer
can’tbebudgedordamaged.
Afterremainingopenfor 1 hour,thedoorslowlyrisesto
sealoffthepassageoncemore.Characterscanpreventthe
doorfromrisingbyjammingironspikesintothesurrounding
floorseams.Theleverresetswhenthedoorreturnstoits
closedposition.Thedoorcan’tbeopenedfromthenorthside.
PitTrap.Pullingthelevercausesthefloorbetweenthe
twodoorstosplitopenalongacentralseam.Eachcreature
standingonthefloorwhentheleverispulledtumblesintoa
20 - foot-deeppitlinedwithpoisonedspikes.Withasuccessful
DC 15 Dexteritysavingthrow,thecharacterwhopulledthe
levercanavoidfallingbyhangingontoit.Thepitremainsopen
untiltheleverisresettoitsoriginalposition.
Eachcreaturefallingintothepittakes 11 ( 2 d 10 )
bludgeoningdamageandisimpaledon 1 d 4 spikes,eachof
whichdeals 3 ( 1 d 6 )piercingdamageand 5 ( 1 d 10 )poison
damage.Anycreaturethattakespoisondamagefromoneor
morespikesispoisonedfor 24 hours,oruntiltheconditionis
removedwithalesserrestorationspellorsimilarmagic.
SpottingtheseamalongthefloorrequiresasuccessfulDC
15 Wisdom(Perception)check.Characterscanhammerspikes
intothefloortopreventitfromdropping,butatleastten
spikesareneededbecauseofthefloor’ssizeandweight.


5 .TrappedCorridor................................................................................................................................................................


Amoss-coveredcorridorextendsbeyondthesecond
door.Treerootshangfromthesaggingceiling,andthe
airreeksofrotanddamp.Ahead,abas-reliefcarvingof
abeardeddevil’sfaceadornsthewallataT-shaped
intersection.Thedevil’sopenmouthisawellofutter
darkness.

5 A.PoisonDarts


EachXonthemapmarksa 5 - foot-squarepressureplate
triggeredby 20 poundsormore.Whenaplateistriggered,
fourpoisoneddartsshootoutfromspring-loadedtubesinthe
walls.Eachdartmakesarangedattack(+ 8 tohit)againsta
randomtargetwithin 10 feetofthepressureplate.Any
creaturehitbyadarttakes 2 ( 1 d 4 )piercingdamageandmust
makeaDC 15 Constitutionsavingthrow,taking 14 ( 4 d 6 )
poisondamageonafailedsave,orhalfasmuchdamageona
successfulone.
Mossobscuresthetinyholesinthewallsthroughwhich
thedartsarefired,buttheycanbespottedwithasuccessful
DC 15 Wisdom(Perception)check.Withacarefulinspectionof
thefloorandasuccessfulDC 15 Wisdom(Perception)check,a
characternotesirregularitiesinthefloor’stilepatternsthat
revealthepressureplates.Wedginganironspikeorsimilar
objectunderaplatepreventsthatplatefrombeingtriggered.
Stuffingthewallholesadjacenttoapressureplatewithcloth
orwaxpreventsthedartsfrombeingfired.

5 B.DevilFace


Magicaldarknessandapermanentsilencespellfillsthemouth
ofthedevilfaceandalargecavitybehindit.Thefaceis
sculptedfromstoneandmeldsseamlesslywiththe
surroundingwall,anditsmouthiswideenoughforaMedium
orsmallercreaturetocrawlthrough.Adetectmagicspellor
similareffectrevealsanauraofillusionmagicovertheface.
Thecavitybehindthedevil’smouthishometoashadow
demonthatcanseenormallyinthemagicaldarkness.Ifany
creaturereachesintothemouth,thedemonmakesanattack
againstitwithadvantage,thencontinuesattackingifany
creatureentersitsabode.
Asuccessfuldispelmagic(DC 16 )castonthedemon’slair
dispelsthemagicaldarknessandthesilence.Ifthedarknessis
dispelled,theshadowdemonemergesandattacksuntil
reducedtohalfitshitpointsorfewer,atwhichpointitfleesto
adarkerareaofthetomb.

5 C.FloorHatch


Arustedirongrateissetintothecorridorfloor.Through
itsbars,youseemuddywaterflowingslowlypast.
Thebarscannotbebentorbroken,buttheyarespaced
widelyenoughthataSmallcreaturecansqueezethroughthem.
Thegratecanalsobeliftedbyoneormorecreatureswitha
combinedStrengthscoreof 24 ormore.Anycreaturethat
passesthroughthehatchdropsintothesluggishunderground
river,whichflowstowardarea 17.
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