6 .CrystalWindow...................................................................................................................................................................
Creepersandvinesclingtothewallsofthiscorridor,at
theendofwhichisanarchedcrystalwindow,sixfeet
wideandtenfeethigh.Throughit,youcanseeadark
chamber.
ThecrystalwindowpeersintoObo’laka’stomb(area 10 ),
cannotbeopened,andblocksallsoundbetweenarea 6 and
area 10 .ThewindowhasAC 5 ,adamagethresholdof 15 , 10
hitpoints,andimmunitytopoisonandpsychicdamage.
Whenanycharacterapproachesthecrystalwindowand
peersthroughit,readtheboxedtextinarea 10 ,omittingthe
lastsentenceaboutthewindow.
Ifthecharactersenterarea 10 throughthebrokenwindow
withouttakingappropriatestepstoconcealthemselves,the
undeadcreaturesinObo’laka’stombattack(seearea 10 for
moreinformation).
7 .GrandStaircase....................................................................................................................................................................
Creepersandvinesclingtothewallsofthiscorridor,at
theendofwhichisanarchedcrystalwindow,sixfeet
wideandtenfeethigh.Throughit,youcanseeadark
chamber.
Thegrandstaircaseconnectsthefirstfourlevelsofthe
tomb,eachofwhichis 25 feetbelowthelevelabove.The
balconyis 5 feetwide.
7 A.WeAreNotAlone
Thefirstcharactertoreachthispointonthemapglimpsesa
tombdwarfonthelevelbelow:
Ahunchedfigureglaresupatyoufromthebalcony
below,wearingamaskthatisareplicaofthedevilface
atthetombentrance.Withoutsayingaword,thefigure
stepsoutofsight.
Ifthecharacterstakeactionatonce,theycancatchthe
tombdwarf.Thetombdwarfusesthestatisticsofawight,
exceptthatitwieldsabattleaxeandalightcrossbow.Ifitis
notcaught,thecreaturemovessilentlythroughthesecret
doortoarea 25 .Toanycharacterleaningoverthebalconyto
seewherethefigurewent,itappearstohavevanishedinto
thinair.
7 B.Acererak’sSecondWarning
Abronzeplaqueisfixedtotheeastwallofthebalconyonlevel
2 ,engravedwithanotherofAcererak’scrypticwarningsin
Common.(Givetheplayersacopyofhandout 18 inappendix
E.)Itreadsasfollows:
Theringisapathtoanothertomb.
Thedeadabhorsunlight.
Onlyajewelcantamethefrog.
Bowasthedeadgodintoned.
Intodarknessdescend.
Thecluesonthisplaquepertaintolocationsonlevel 2 ,
specificallythegravityring(area 19 ),thefalsetomb(area 20 ),
Nangnang’stomb(area 24 ),Papazotl’stomb(area 22 ),andthe
devilpit(area 18 ).
7 C.Acererak’sThirdWarning
Anotherbronzeplaqueappearsonthenorthwallofthe
balconyonlevel 3 .(Givetheplayersacopyofhandout 19 in
appendixE.)Thiswarningreadsasfollows:
Walkthroughwaterwithweaponinhand.
Slakeyourshadowatthefont.
Thevultureisthefirststep.
Rightthegods.
Thewallsofhistorytellall.
Thecluesonthisbronzeplaquepertaintofeaturesand
locationsonlevel 3 ,specificallythereflectedhall(area 31 ),the
magicfont(area 33 ),I’jin’stomb(area 35 ),thegolempit(area
39 ),andKubazan’stomb(area 42 ).
7 D.Acererak’sFourthWarning
Thelastwarningisonabronzeplaquemountedtothe
westwallofthebalconyonlevel 4 .(Givetheplayersacopyof
handout 20 inappendixE.)Itreadsasfollows:
Deathtofire,dineordrown,preciousair,andfalling
sand.
Thearmysleepsinsilence.
Themirrorholdstwelve.
Findtheironscepter’stwin.
Themazeholdsthekey.
Thecluesonthisbronzeplaquepertaintofeaturesand
locationsonlevel 4 ,specificallytheelementaltraps(area 47 ),
Shagambi’stomb(area 48 ),themirroroflifetrapping(area
50 ),thescepterinthecryptoftheSunQueen(area 53 ),and
Unkh’stomb(area 55 ).
8 .MagicalAttraction...............................................................................................................................................................
Arustingstatueofaknightstandsatthewestendof
thishall,grippingalargeironshield.Shardsandflakes
ofrustedmetalcovertheflooraroundthestatue’sfeet.
Amagicalfieldaroundthestatueattractsmetalobjectsof
anykind(notjustferrousmetal).Anymetalobjectthatcomes
intodirectcontactwiththeshielddisintegrates,showeringthe
floorwithpowderedrust.Artifactsareimmunetothis
corrosion.Anymetalobjectnotbeingwornorcarriedthat
enterstheroomisinstantlydrawntotheshieldifitweighs
150 poundsorless.Anycreaturewearingorcarryingmetal
itemsthatenterstheroomorstartsitsturntherecanfeelthe
pullofthestatueandmustsucceedonaDC 10 Strength
(Athletics)checktoresistit.Onafailedcheck,thecreature
losesitsfooting,fliesacrossthechamber,andslamsintothe
statue,taking 1 d 6 bludgeoningdamageforevery 10 feetit
moved.Ifthecharacteriswearingmetalarmor,thecheckis