D&D Tomb of Annihilation

(Jeff_L) #1

south.Anycreatureineitherhallisslammedbythewaterand
mustmakeaDC 15 Strengthsavingthrow.Onafailedsaving
throw,thecreaturetakes 14 ( 4 d 6 )bludgeoningdamageandis
swepttotheendofthehallwithsuchgreatforcethatitfalls
prone.Acreaturethatsucceedsonthesavingthrowtakeshalf
damageandfallsprone,butisnotsweptaway.Theweapons
hookedonthewallsremainwheretheyare.
Waterexpelledbythecurtaindisappearsbeforeitcanflow
beyondtheconfinesofthehallways.Thewateralsodoesnot
entereitherofthehiddenalcoves(area 31 A),socreatures
therearesafefromthewaves’effect.
Thewaterconjuredbythecurtainleaksoutofthehall
throughtinycracksinthefloor,leavingpuddlesbehind.


32 .RotatingCrawlways..........................................................................................................................................................


Anycharactersearchingfortrapsorsecretdoorsinthistunnel
noticesanarrowseaminthestoneworkwithasuccessfulDC
15 Wisdom(Perception)check.Thisseammarksoneendofa
25 - foot-longsectionofcrawlway(marked“TunnelA”onmap
5. 3 )thatrotates.Ifthechecksucceedsby 5 ormore,the
charactercandeducethattheseamrepresentsapointwhere
twosectionsoftunnelcandetachfromoneanother.
When 50 poundsormoreofweightisappliedtothefloor
atthemidpointoftunnelA,amechanismcausesthetunnelto
quicklyrotate 90 degreesclockwiseandsink 5 feetasitturns.
Bothendsofthetunnelareimmediatelycutoff,trapping
creaturesinside.Atthesametime,asecondcrawlway
perpendiculartothefirst(marked“TunnelB”onmap 5. 3 )
rotates 90 degreesclockwiseandsinksintoplace,positioned
wheretunnelAusedtobe.Characterswhoareflying,in
gaseousform,orotherwiseeffectivelyweightlessdonot
triggerthetrapandcanmovethroughthetunnelsafely.


RotatingTunnel


Readthefollowingtexttoplayersthefirsttimetheir
charactersarecaughtinarotatingtunnel:


Withaloudgrindingnoise,thissectionofcrawlway
beginstorotate,instantlycuttingofftheexitsaheadand
behind.Youcanfeelthepassagesinkaboutfivefeetas
itturns.Afterafewseconds,itcomestoastopandthe
grindingabates.

WhentunnelBconnectstotherestofthecrawlway,anew
passagerunningnorthtosouthisformed.TunnelBistrapped
similarlytotunnelA,exceptthatbothtunnelsascend 5 feetas
theyrotate 90 degreescounterclockwisewhenthetrap
triggers.TheonlywaytoreturntunnelAtoitsoriginal
positionistotriggerthetrapfromtunnelB,andviceversa.
Characterstrappedinasectionoftunnelnotconnectedto
therestofthecrawlwayhavenoclearmeansofescape.The
tunnelisairtight.Asinglecreatureconsumestheavailableair
supplyin 24 hours,withmultiplecreaturesdividingthattime
upbetweenthem.Forexample,fourcreaturestrappedinthe
tunnelcouldsurvive 6 hoursbeforetheybegintosuffocate.


SkeletalRemains


AnycharacterwhocanseeintotunnelBnoticesthebodyofan
unluckyadventurer.


Asanewtunnelrotatesintoplace,youseeaskeletal
corpselyingonthefloorofthattunnel,abouttenfeet
away.

ThecorpsebelongstoSephirius,dragonbornpaladinofthe
CompanyoftheYellowBanner.Lootingthebodyreveals
severalitemsofinterest(see“Treasure”below).

Treasure


Sephiriusworenoarmorbutcarrieda+ 1 yklwa(see“Buyinga
SpecialItem”inchapter 1 formoreinformationonthis
weapon),adungeoneer’spack,apouchcontaining 8 gp,an
ivorybackscratchershapedlikeadinosaurclaw( 25 gp),a
holysymbolofBahamut( 25 gp),andaredcrystaleyeball
measuring 1 inchindiameter.
CrystalEye.Thenonmagicalcrystaleyeisoneoftheten
keysneededtoopenthevaultofthebeholder(area 44 ).

33 .ChamberofOpposition.....................................................................................................................................................


Thischambercontainsastonefontfilledwitha
steaminggreenliquid.Beyondit,ashadowyfigure
standsatanopendooronthefarsideoftheroom.The
figure’sbackistowardyou.
Thestonefontisattachedtothefloorandcan’tbetipped
over.Itisalsoimpervioustodamageandspells.Itappearsto
hold 40 pints( 5 gallons)ofhotsoup,buttheliquidisillusory.
Tactileexplorationrevealsthattheliquidhasnosubstance
andthefontisdry.
Thedarkfigureisamagical,illusoryduplicateof
whichevercharacteropenedthedoortotheroom.Itcopies
thecharacter’smovements,allowingashrewdplayertouse
theduplicatetodispensewiththeliquidinthefont.The
shadowduplicatehasthestatisticsofacommonerandis
immunetopoisondamage.Itperfectlymatchesthemotionsof
thecharacterwhocreatedit,alwayskeepingitsbacktoits
creatorasthoughitwasaprojectedimage 15 feetahead.
Ifthecharacterwhocreatedtheshadowduplicatemoves
backward,theduplicatemovestowardthefont.Ifthe
characterthenmimesdrinkingfromthefont,theduplicate
slurpsupthe“soup”atarateof 5 pintsperround,drainingthe
fontin 8 rounds.Oncethefontisdrainedofillusorysoup,a
treasureappearsinthefontthatwasn’ttherebefore(see
“Treasure”below).Castingdispelmagiconthefontcausesthe
illusorysouptovanish,butthetreasuredoesnotappear.The
illusorysoupreappears 1 minutelater.
Theshadowduplicatecan’texertpressureonobjectsand
glidesthroughanyobstaclesitencounters.Castingdispel
magiconthefigurecausesittovanish.Itdoesn’treactto
takingdamagebutdisappearsifitdropsto 0 hitpointsoris
madetoleavethechamber.Closingthedoortotheroomand
reopeningitcreatesanewduplicateofwhoeveropenedthe
door.Therecanbeonlyoneshadowduplicateatatime.
Theshadowduplicatehasaterribleanddeadlyaspect.Any
creaturethatlooksuponitsfaceseesahorrificvisagelocked
inasilentscreamandmustsucceedonaDC 15 Wisdomsaving
throwordropto 0 hitpoints.Acreaturethatcannotbe
frightenedautomaticallysucceedsonthesavingthrow.

Treasure


Ifashadowduplicatedrinksalltheillusorysoupinthe
font,a 1 - inch-diametereyeballmadeofincandescentorange
crystalappearsatthebottomofthefontandcaneasilybe
removed.Iftheeyeistakenfromthefontandlaterputback,it
disappearsandtheillusorysoupeffectisreset.
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