Sculpturalreliefsonthewallsofthisdarkcellshow
tornadoesuprootingtreesandtearingcitiesapart.An
aarakocraskeletonembeddedinonewallholdsaniron
sconcebearinganunlitredcandle.
Anycreaturethatrequiresairtobreatheimmediately
beginstosuffocateunlessittooktheprecautionofholdingits
breathbeforeteleportinghere(see“TheEnvironment”in
chapter 8 ofthePlayer’sHandbook).
Anycharacterwhocannotseecanuseanactiontoblindly
searchthecellbytouch,thenmakeaDC 13 Wisdom
(Perception)check.Ifthechecksucceeds,thecharacter
discernsonekeyfeatureoftheroom:eitherthewallcarvings,
theaarakocraskeleton,orthecandle.
AarakocraBones.Theaarakocraskeletonembeddedin
thewallhashollowbonescontainingstaleyetbreathable
air—eachoneessentiallyatubesealedwithwax.Acharacter
withadaggerorsimilartoolcanuseanactiontopryabone
outofthewall,piercethewaxseal,andinhaletheairwithin.
Thefirsttimeaboneisremovedfromawall,thecell’s
antimagicfieldisdispelled.Anycharacterwhoinhalestheair
isteleported(alongwithhisorherpossessions)toarea 48.
UnlitCandle.Thecandlecan’tbelitwithoutair,butlet
characterswastetimetrying.Thecandleisnotthemeansby
whichcharacterscanescapethecell.Ifsomehowlit,thecandle
burnsindefinitelyaslongasitremainsinthiscell.Iftaken
fromthearea,itburnsdownnormally.
47 D.EarthCell
Thewallsofthisstonecellarecoveredwithreliefs
showingdesertsandsswallowingtheruinsof
civilization.Abas-reliefofarobedmedusadominates
onewall.Itwearsastonenecklacewithanobsidian
pendantandclutchesanironsconcewithaburningred
candleinit.Sandbeginstofallfromtinyholesbored
intotheten-foot-highceiling,andyouheararumbling
noiseunderthefloor.
Thecandlecanbeextinguishedandrelit,butisofnouseto
characterstryingtoescapetheroom.Aslongasitremainsin
thiscell,thecandleburnsindefinitely.Iftakenfromthearea,it
burnsdownnormally.
AnycharacterwhosearchesthecellandsucceedsonaDC
10 Wisdom(Perception)checknoticesaseamrunningdown
themiddleofthefloorfromnorthtosouth.Theseamsuggests
theexistenceofapittrap.
Trap.Thefallingsandfillstheroomatarateof 6 inches
perround,turningthefloorintodifficultterrainafter 1 round.
Anycharacterwhocanreachtheceilingcanuseanactionto
stuffanumberofholeswithclothorwax,slowingthesandby
1 inchperround.Ifthesandreachesadepthof 12 inches,the
floorsplitsopenalongitsseam.Whenthepitopens,halfofthe
floorswingsdowntothewestandtheotherhalfdropstothe
east,andthesandstopsfalling.A 6 - inch-wideledgesurrounds
thepitonallsides.Anycreaturestandingonthefloorwhenit
opensmustmakeaDC 15 Dexteritycheck;thosestanding
alongthewallshaveadvantageonthecheck.Onasuccessful
save,acreaturefindspurchaseontheledge.Acreaturethat
failsthesavefalls.
The 10 - foot-deeppitcontainstwogiantstonerollerswith
interlockingstoneteeth.Anythinglargerthanagrainofsand
getschewedupbetweentheserollers,taking 132 ( 24 d 10 )
forcedamage.Anycreaturereducedto 0 hitpointsbythis
damageisgroundtoapulp.Acreaturethatpassesthroughthe
rollerswithatleast 1 hitpointremaininglandsonaniron
grate 5 feetbelowthegrinders.Astonebuttonissetintoone
ofthewallsabovethegrateandisvisibleonlytocreatures
undertherollers.Whenpressed,thebuttoncausestherollers
tostopturningandretractintothewalls,allowingcreatures
thatsurvivedthehorridtraptoclimboutwithasuccessfulDC
15 Strength(Athletics)check.
Thepitiswithinthecell’santimagicfield,sospellsand
magicaleffectsthatmightotherwiseallowacharacterto
survivetherollersorascendthepitwon’twork.
SecretDoor.Anycharacterwhosearchesthemedusabas-
reliefandsucceedsonaDC 11 Wisdom(Perception)check
noticesseamsaroundthecarving,suggestingthepresenceofa
secretdoor.Asuccessfulcheckalsorevealsthatthemedusa’s
obsidianpendantisabutton.Thebuttonwon’tdepressunless
thepitisopen.Acharactercantrytounlockthebuttonusing
thieves’tools,doingsowithasuccessfulDC 17 Dexteritycheck.
Pressingtheunlockedpendantcausesthesecretdoor’slockto
releasewithadullclunk,afterwhichthedoorcanbeswung
opentorevealarea 48 beyond.Thesecretdoorhassprings
thatcauseittocloseautomaticallyunlessitisheldorwedged
open.Thedoorlockswhenitclosesandcanbeopenedonly
fromwithinthecell.
48 .Shagambi’sTomb..............................................................................................................................................................
Eachcharacterwhoteleportsintothistombfromarea 47 C
appearsatoparandomlydeterminedteleportationrune(see
“TeleportationRunes”below).Characterscanalsoenterthe
tombthroughthesecretdooratarea 47 D.
Thistombisfilledwithterracottawarriors,kneelingin
neatranksaroundapolishedwoodencoffin.Between
thewarriors,fouraislesscatteredwithbrokenpottery
leaduptothecoffin,whosepaintedlidshowsaleopard
withserpentssproutingfromitsshoulders.
Ifintrudersareheardwithinthetomb,theterracotta
warriorsrisetodefendit(see“TerracottaWarriors”below).
TostealShagambi’streasures,charactersmustmovequietly.
AdvicefromtheSpirits
AnycharactersinhabitedbythespiritsofUnkhorWongo
receiveadvicewhenenteringthisarea:
NervousUnkhsuggeststhatherhostleavethetombat
onceusingoneoftheteleportationrunes,thoughshe
can’tdecidewhichruneisbest.
ImpulsiveWongothinksit’sagoodideatoshatteras
manyterracottawarriorsaspossible,asquicklyas
possible.
TeleportationRunes
Threeteleportationrunesarescribedontheflooralongthe
north,east,andsouthwallsofthetomb.Adetectmagicspellor
similareffectrevealsthateachrunehasadifferentaura—
strong,steadyconjurationmagicfromtheeasternrune;
flickeringconjurationmagicfromthenorthernrune;anda
combinationofconjurationandtransmutationmagicfromthe
southernrune.
Wheneveracreatureteleportsintothetomb,rollad 6 to
determinewhichruneitarriveson: 1 – 2 ,northrune; 3 – 4 ,east
rune; 5 – 6 ,southrune.Ifmorethanonecreatureisteleported
tothesamerune,thepreviouscreatureispushedharmlessly
offtherunewhenthenewcreatureappears.Additionally,the