D&D Tomb of Annihilation

(Jeff_L) #1

Treasure.AsilverholysymbolofTorm( 25 gp)stillhangs
byaleatherthongfromapegontheshrinewall,overlooked
untilnow.


4 .AnimalPens
Thetemplarskeptswineinthispenforfood.They’relong
gone,butafledglingaxebeakwith 6 hitpointsandno
effectiveattacks( 0 XP)hasgottenitselftrappedinsidethe
enclosure.Ifcharactersleaveitaloneorsetitloose,itcauses
noproblems.Iftheyattackorharassthebird,itssquawks
attractfiveadultaxebeaks,whichcrashoutofthejungle 2
roundslater,readytofightwhatevertheymeet.


5 .Latrines
Duringtheattackonthecamp,onetemplar’scourage
failedhim,andhehidfromtheundeadbyclimbingdowninto
thesouthernmostlatrine.Hesurvivedtheattackbutcouldn’t
climboutofthereekingpitbyhimself,andhediedofthirst
withindays.
Treasure.Characterswhosearchthedeadtemplarfinda
suitofscalemail(ruined),awarhammer,andapouch
containingfiveassortedgemstones( 10 gpeach).


6 .HouseoftheManandCrocodile
ThisshrinewasbuiltcenturiesagobyChultans.Carved
intoastonyhillside,itsentranceliesbetweenthefeetofan 80 -
foot-highstonestatuedepictingamancarryingacrocodileon
hisback.AnyChultancanidentifythisasafigurefromlocal
mythologyandcanrecallthestoryforthecharacters.If
charactersaskaChultanwhatthestatuesignifies,read:


Intheearlydaysoftheworld,Manstoodbythebanks
ofariver,frightened.Crocodileraisedhisheadfromthe
waterandasked,“Whattroublesyou,cousinMan?”

Mansaid,“Imustcrossthisriver,butIfeartoenterthe
wateralone,becauseitteemswithyourbrethren.”

Crocodilereplied,“It’strue,youwouldnotbesafe.ButI
willcarryyouacrosstheriversafelyonmyback,ifyou
promisetoreturnthefavor.”Managreed,andCrocodile
borehimsafelyacrossthewater

Whentheyreachedthefarbank,Manasked,“HowcanI
repayyou?”Crocodilereplied,“Iwishtoseetherealm
ofHumans,butIfeartogotherealone,becauseit
teemswithyourbrethren.Youmustcarrymeonyour
backacrossyourrealm.”Manhadbeentricked,buta
promiseisapromise,sohecarriedCrocodilesafelyon
hisbackacrosstheentirerealmofhumans,ajourney
thatlastedmanyyears.Healsoswore,inhisanger,that
neveragainwouldMenandCrocodilesbefriends,and
soithasremainedtothisday.

Thistaleisahintthatcangetcharacterssafelypastthe
trapsintheshrine.
ManandCrocodile.Noneofthetrapsintheshrinewillbe
triggeredbytwocharacterswhoareimitatingManand
Crocodile,withoneridingontheother’sshoulders.Those
characterscanstillbeinjuredbyatrapthat’striggeredby
someoneelse;theyjustwon’ttriggeritthemselves.Navigating
theshrineisdifficult,however,foratwo-personpiggyback
team.There’sarecurringdangerthatthey’lllosetheirbalance
ortheriderwillfalloff.Anymomentwhenthey’renot
carryingorridingoneanother,theyrisksettingofftrapslike
anyoneelse.Iftheriderisatleastonesizecategorysmaller


thanthecarrier,thecarriermakesrequisiteStrengthand
Dexteritychecksandsavingthrowswithadvantage.
Ledges.Inafewplaces,theflooroftheshrinerises 7 feet,
formingaledge.Nocheckisneededtoclimbaledgesolo,but
theledge’sheightmakesitdifficulttoseewhatliesahead.A
rider/carrierteamprobablyistallenoughtoseeoveraledge,
buttoclimbit,thecarriermustmakeasuccessfulDC 15
Strength(Athletics)check;theridercanaidthischeck.Ifthe
checkfailsby 5 ormore,bothofthemsprawltothelower
floorand,for 1 roundatleast,they’rejusttwoindividuals,not
ariderandacarrier.Ifthecheckfailsbylessthan 5 ,they
tumbleforwardontotheupperterrace,sprawlapart,and
probablysetoffwhatevertrapisonthatlevel.
SpottingTraps.Unlessindicatedotherwise,atrapcanbe
spottedwithasuccessfulDC 13 Wisdom(Perception)check.
It’sbestifjustonecharactermakesthischeck,andonlythe
firstcheckcounts,nomatterhowmanytimesthesearchis
attempted.Ifplayersinsistonhavingeveryonecrowdinand
searchfortraps,goblinsmightstealtheparty’scanoesorrig
trapsoftheirown.
6 A.ConcealedPitTrap
Theceilinghereis 23 feethighanddrapedwithcobwebs,
andthestone-tiledflooriscoveredwithathicklayerofmud,
creepers,andblown-inleaves,soattemptstospotthispittrap
aremadewithdisadvantage.Anindividualwhocrossesthis
sectionoffloorhasa 50 percentchanceoftriggeringthe
trapdooranddroppingintothe 20 - foot-deeppit,taking
damagefromthefallasnormal.
Oncethepitopens,anarrowledgeremainsaroundthe
outsideedge.Theledgecanbetraversedsafelywitha
successfulDC 10 Dexterity(Acrobatics)check,butacharacter
withsomeoneridingonhisorhershouldersmakesthecheck
withdisadvantage.
6 B.BladeTrap
Theceilinghereis 23 feethighanddrapedwithcobwebs.
Eachindividualthatpassesthroughthissectionofthecorridor
hasa 50 percentchanceoftriggeringscythingbladesthat
sweepoutfromconcealedwallniches.Anycreatureinthe 10 -
foot-squaresectionofhallbetweenthebladesmustmakeaDC
13 Dexteritythrow,taking 18 ( 4 d 8 )slashingdamageona
failedsave,orhalfasmuchdamageonasuccessfulone.Once
identified,thetrapcanbejammedbyhammeringspikesor
metalbladesintothenichesandsucceedingonfourseparate
DC 10 Strengthchecks(tohammerinthemetalsolidly
enough).Eachsuccessfulcheckjamsonescytheandreduces
thetrap’sdamageby 1 d 8.
6 C.PuzzleFloor
Toreachthissectionofhall,charactersmustclimba 7 -
foot-highledge(see“Ledges”above).Theareanorthofthe
ledgeformsa 16 - foot-highterrace,thefloorofwhichistiledin
afour-by-fourpatternofsquares.There’sjustenoughroom
forapersontostandatthetopoftheledgewithoutstepping
onthetiles,butbeyondthat,thepatterncoversthefloorfrom
walltowall,clearbacktoanother 7 - foot-highledgethat
separatesthissectionofhallfromarea 6 D.Thewoodendoor
atarea 6 Dhasasimilarfour-by-fourpatterncarvedintoit.A
characteratopsomeoneelse’sshoulderscanseetheentire
pattern,butapersonofnormalheightcan’tseethebottom
rowofthepatternonthedoor—andthat’sunfortunate,
becauseonesquareofthatbottomrowonthedoorglows
faintly(rollad 4 todeterminewhichsquareitis).Evenif
someonecanseethatareaofthedoor,theglowissofaintthat
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