D&D Tomb of Annihilation

(Jeff_L) #1

asuccessfulDC 13 Wisdom(Perception)checkisneededto
noticeit.
Thepatternonthedoorcorrespondstothepatternonthe
floor,withthebottomdoorrowmatchingtothefloorrow
closesttothecharacters.Ifanindividualappliesmorethana
fewpoundsofpressuretoanysquareexcepttheone
correspondingtothelit-upsquareonthedoor,magicalflames
blastoutfromthewalls.Everycreatureontheterracewhen
theflamesappearmustmakeaDC 13 Dexteritysavingthrow,
taking 22 ( 4 d 10 )firedamageonafailedsave,orhalfasmuch
damageonasuccessfulone.Ifthecorrecttileissteppedonor
depressed,noflamesaretriggeredandasquareinthesecond
rowonthedoorlightsup—againveryfaintly.Ascharacters
advanceacrossthefloortiles,theledgeblocksmoreandmore
ofthepatternonthedoor,alwaysmakingithardfor
characterstoseewhichsquareislitunlesstheyareridingon
theshouldersofacompanion.
Thetiledpatternonthefloorcanbecrossedsafelybystepping
onlyonthesquaresthatlightuponthedoor,orbyatwo-
personrider/carrierteam.Puttingpressureonanyother
squaretriggerstheflames.Thistriggerandtraparemagical,
sotheycan’tbedisarmedorjammedmechanically.Casting
dispelmagiconthefloortilesdisablesthetrapfor 1 hour.


6 D.PuzzleDoor
Toreachthisdoor,charactersmustclimbanother 7 - foot-
highledge,abovewhichtheceilingis 9 feethigh.Awooden
dooratthebackoftheledgehasnoapparenthandleorlatch.
Toopenit,thefourlit-upsquaresmustbetouched,inorder
frombottomtotop,byarider/carrierteamemulatingMan
andCrocodile.Thebottomtwosquaresmustbetouchedby
thecarrierandthetoptwobytherider.Ifthesquaresare


pressedcorrectly,thedoorswingsopenintoarea 6 E.Ifwrong
squaresarepressed,thesquaresarepressedinthewrong
order,orthey’repressedbythewrongpeople,aglyphof
wardingonthedoortriggersathunderwavespell.Findingthe
glyphrequiresathoroughsearchofthedoorandasuccessful
DC 13 Intelligence(Investigation)check.Everycreatureonthe
ledgewhenthespelltriggersmustmakeaDC 13 Constitution
savingthrow.Onafailedsave,acreaturetakes 9 ( 2 d 8 )
thunderdamage,ispushed 10 feetawayfromthedoor,and
fallsintoarea 6 C,settingoffthetrapthere.Acreaturethat
succeedsonthesavetakeshalfdamageandisnotpushed.
6 E.Treasury

Thefloorofthisdusty, 40 - foot-high, 20 - foot-wide
chamberislitteredwithdinosaurbones.Websstretch
fromthewallstoa 30 - foot-tallcentralpillar,coiled
aroundwhichisanarrowstonestaircase,itssteps
coveredwithdust.Carvedintothepillararereliefsofa
mancarryingacrocodile.Thereliefsfollowthestairsto
thetopofthepillar,onwhichsitsalarge,beautiful,
ceramicjug.
Thestaircasethatspiralsaroundthepillaris 2 feetwide,
andeachstepis 1 foothigherthantheonebelowit.Whenever
acharacterwhoiscarryinganothercharacterstartshisorher
turnonthestaircase,boththeriderandthecarriermustmake
aDC 10 Dexterity(Acrobatics)check.Ifbothchecksfail,the
riderandcarrierfall.Otherwise,theteammaintainsits
balance.
TrappedSteps.Therearethirtystepsintotal.Eachof
steps 3 , 10 , 17 ,and 23 hasaglyphofwardingspellplacedonit,
settotriggerwhenthestepiswalkedon.Creaturesemulating
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