Lost Mine of Phandelver

(Jeff_L) #1
A detect magicspellreveals thatthe statuetteis imbued
withdivination magic. Anynon-evilcreature grasping
the statue canaskit a question andreceive a telepathic
response, as though it hadcastaugury(seethe rulebook
for a descriptionof thisspell).Once a creature hasasked
its questionandreceived a response, it cannever activate
the statuetteagain.

AWARDING EXPERIENCE POINTS
Divide 450 XP equallyamong the charactersif the party
defeats the grick.


9. GOBLIN SHRINE


Goblins haveno usefor human gods,so the Cragmaws
haverededicated thisplaceto Maglubiyet, the godof
goblinsandhobgoblins.

This chamber occupies thenorthern tower of the castle.
A stone altar stands in the middle of the room, covered with
bloodstained black cloth. Golden ritual implements-a
chalice, a knife,and a censer-are carefully arranged on top
of the altar.Twoarchways to thesouth are covered with
heavycurtains.

Thisshrine is hometo Lhupo(a goblin with12 hit points)
andtwoordinary goblins thatserve as his "acolytes."
Theyall wearfilthyrobes overtheir armor, but noneof
them possess divinepowers (although Lhupoclaims to
hearMaglubiyet speaking to him).If the goblinsheard
the charactersfightingthe gricks in area8, theyhide
behind the altarandattempt to surprise the characters.
Otherwise, all threegoblins are kneelingbefore the altar,
praying to theirevilgod.
Thebloodstained clothcompletely coversthe stonealtar,
the sidesof whichare engraved withimages of the same
godsreflected in the decorfoundin area 8.

TREASURE
Thechalice, knife,andcenser are human-madeart objects
worth 150 gp, 60 gp, and 120 gp, respectively.


AWARDING EXPERIENCE POINTS
Divide 150 XP equally among the charactersif the party
defeats the goblins.



  1. POSTERN GATE
    Thissideentrance to the castleis lockedbut unguarded.


On thesouth side of the old castle,an overgrown path leads
to a passage thatclimbs up intothe wall.A large irondoor
stands here, sheltered from direct outside attack. Arrow slits
ten feet above the ground overlook thepath.

Theirondooris locked.It canbe openedwiththieves'
toolsanda successful DC15 Dexterity check,or knocked
downwitha successful DC25 Strength check.
ArrowSlits.Anycharacter whopauses andlistens near
the arrowslitshears, fromarea7, an occasionalclatter
of crockery andangry goblinsarguing overwhether the
dishes need cleaning. Thegoblinsaren't keeping watch

fromthese arrow slits.However, if the charactersmake
a lot of noiseor commotion,suchas knocking down the
door,the goblinscomeandlook.If theysee intruders
outside, theyshout an alarm.


  1. RUINED TOWER
    Dustycanvas(marked witha "C"on the map)hides
    the northernentrance to thisarea, blending in withthe
    surrounding stonework andrubble. A character who
    succeeds on a DC15 Wisdom (Perception) check spots
    a footpath leading up to the hiddenentrance. If the
    characters are activelysearching the outsideof the castle
    for a hiddenentrance, theycanmakea DC10 Wisdom
    (Perception) check to spotthe canvas"door."


Thistower hasalmost completely collapsed, although the
ground floorstillhas a little open space. Rotting crates and
ancient barrels show that provisions were once stored here.
A heavy curtain blocks a crumbling area to thesouth, and an
intact door leads east. To thenorth, a short passage through
therubble ends before a screen of canvas.

12. GUARD BARRACKS


Thecreatures here keepwatch fromthe arrowslit,so any
characters creeping around the eastsideof the castleare
likelyto be spottedandattacked.

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P,\RT3: THE SPIDER'S WEB
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