Lost Mine of Phandelver

(Jeff_L) #1
MonsterDescriptions

Themonsters appearing in the adventureare presented in
thissection in alphabetical order.

BUGBEAR
Medium humanoid (goblinoid), chaoticevil

Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8+ 5)
Speed 30 ft.


STR
15 (+2)

CON
13 (+1)

WIS
11 (+0)

DEX
14 (+2)

INT
8 (-1)

CHA
9 (-1)

Skills Stealth +6, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1 (200XP)


Brute. When thebugbear hitswith a melee weapon attack, the
attack deals oneextra die of the weapon's damage to the target
(included below).


Surprise Attack. If the bugbear surprises a creature and hitsit
with an attackduring the firstround of combat, the target takes
an extra 7 (2d6) damage fromthe attack.


ACTIONS


Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit:11 (2d8+ 2) piercing damage.


APPENDIX B: MONSTERS

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach5 ft. or
range 30 ft.j120 ft., onetarget. Hit: 5 (ld6 + 2) piercing damage,
or 9 (2d6+ 2) piercing damage in melee.
Bugbears are cruelandunrulyhumanoids thatliveto
bullythe weakanddislike being bossed around. Despite
their intimidating builds,bugbears movewithsurprising
stealth andare fondof setting ambushes.

COMMONER
Medium humanoid (anyrace),any alignment

Armor Class 10
Hit Points 4 (ld8)
Speed 30 ft.

STR
10 (+0)

DEX
10 (+0)

CON
10 (+0)

INT
10 (+0)

WIS
10 (+0)

CHA
10 (+0)

Senses passive Perception 10
Languages anyone (usually Common)
Challenge 0 (10 XP)

ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2
(ld4) bludgeoning damage.

Commoners includepeasants andserfs, slaves and
servants, pilgrims, merchants, artisans, andhermits.

CULTIST
Medium humanoid (anyrace),any nongoodalignment

Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.

STR
11 (+0)

DEX
12 (+1)

CON
10 (+0)

INT
10 (+0)

WIS
11 (+0)

CHA
10 (+0)

Skills Deception +2, Religion+2
Senses passive Perception 10
Languages anyone (usually Common)
Challenge 1/8 (25 XP)

Devotion. Thecultist has advantage on saving throws against
beingcharmed or frightened.

ACTIONS
Scimitar. Melee Weapon Attack: +3 to hit,reach 5 ft., one target.
Hit:4 (ld6 + 1) slashing damage.

Cultists swear allegiance to dark powers. Theyconceal
their activities to avoidbeing ostracized, imprisoned, or
executed for their beliefs.

DOPPELGANGER
Medium monstrosity (shapechangeri, neutral

ArmorClass 14
Hit Points 52 (8d8+ 16)
Speed 30 ft.

STR
11 (+0)

DEX
18 (+4)

CON
14 (+2)

INT
11 (+0)

WIS
12 (+1)

CHA
14 (+2)
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