Lost Mine of Phandelver

(Jeff_L) #1

ACTIONS


Multiattack. Thegrick makes one attack with its tentacles. If that
attack hits, the grickcanmake one beakattack against the same
target.


Tentacles. MeleeWeapon Attack: +4 to hit, reach 5 ft., onetarget.
Hit: 9 (2d6 + 2) slashing damage.

Beak.MeleeWeapon Attack: +4 to hit, reach 5 ft., onetarget. Hit:
5 (ld6 + 2) piercing damage.

Thewormlike grickblendsin withthe stonework of its
lair.Onlywhenpreycomes near doesit rearup, its four
tentacles unfurling to reveal a hungry,snapping beak.


HOBGOBLIN
Mediumhumanoid (gohlinoid),lawfulevil

ArmorClasslS (chain mail, shield)
Hit Points 11 (2dS + 2)
Speed 30 ft.


STR
13 (+1)

DEX
12 (+1)

CON
12 (+1)

WIS
10 (+0)

CHA
9 (-1)

INT
10 (+0)

Sensesdarkvision 60 ft., passivePerception 10
LanguagesCommon, Goblin
Challenge1/2 (100XP)


Martial Advantage. Once per turn, thehobgoblin candealan
extra 7 (2d6) damage to a creature it hitswitha weapon attack if
thatcreature is within 5 feet of an ally of thehobgoblin that isn't
incapacitated.


ACTIONS


Longsword. MeleeWeapon Attack: +3 to hit,reach 5 ft., one
target. Hit: 5 (ldS + 1) slashing damage.


Longbow. Meleeor Ranged Weapon Attack: +3 to hit,range 150
ft./600 ft., onetarget. Hit: 5 (1dS + 1) piercing damage.


Hobgoblins are cunning, disciplined warriors whocrave
conquest. Theyimpose a strict military hierarchy andare
oftenfoundin the company of goblinsandbugbears.


MORMESK THEWRAITH
Mediumundead,neutralevil


ArmorClass 13
Hit Points45 (6dS+ lS)
Speed0 ft., fly 60 ft.


STR
6 (-2)

CON
16 (+3)

WIS
14 (+2)

CHA
15 (+2)

DEX
16 (+3)

INT
12 (+1)

DamageResistancesacid, cold, fire,lightning, thunder;
bludgeoning, piercing, and slashing from nonmagical weapons
thataren't silvered
DamageImmunities necrotic, poison
ConditionImmunities charmed, grappled, paralyzed, petrified,
poisoned, prone, restrained
Sensesdarkvision 60 ft., passivePerception 12
LanguagesCommon, Infernal
Challenge3 (700XP)


Incorporeal Movement. Thewraith canmove through an object or
another creature, but can't stop there.


Sunlight Sensitivity. While in sunlight, the wraith has
disadvantage on attack rolls andon Wisdom (Perception) checks
that relyon sight.

ACTIONS
Life Drain.MeleeWeaponAttack: +5 to hit, reach 5 ft., one
creature. Hit: 16 (3dS + 3) necrotic damage, andthe target must
succeed on a DC 13 Constitution saving throw or its hit point
maximum is reduced by an amount equal to the damage taken. If
thisattack reduces the target's hit point maximum to 0, the target
dies.This reduction to the target's hit point maximum lasts until
the target finishes a longrest.

A wraith is the incorporeal remnant of a particularly
hateful being.Mostwraiths cantransform those theyhave
slain intospectral undead servitors. Mormesk chooses not
to, preferring to let the dead staydead.

NEZZNAR THE BLACK SPIDER
Medium humanoid (elf),neutralevil

ArmorClass 11 (14 with magearmor)
Hit Points27 (6dS)
Speed30 ft.

STR
9 (-1)

CON
10 (+0)

CHA
13 (+1)

INT
16 (+3)

WIS
14 (+2)

DEX
13 (+1)

SavingThrowsint +5, Wis+4
SkillsArcana +5, Perception+4, Stealth +3
Sensesdarkvision 120 ft., passivePerception 14
LanguagesElvish,Undercommon
Challenge2 (450XP)

Special Equipment. Nezznar hasa spider staff.
Fey Ancestry. Nezznar hasadvantage on saving throws against
being charmed, andmagic can't put himto sleep.
Sunlight Sensitivity. Nezznar hasdisadvantage on attack rolls
when he or his target is in sunlight.
InnateSpellcasting. Nezznar caninnately castthe following
spells, requiring no material components:


  • At will:dancing lights

  • 1/dayeach:darkness,faeriefire (save DC 12)
    Spellcasting. Nezznar is a 4th-level spellcaster thatuses
    intelligence as his spellcasting ability (spellsaveDC 13; +5 to hit
    withspell attacks). Nezznar hasthe following spells prepared
    fromthe wizard's spell list:

  • Cantrips (at will):magehand, ray offrost, shocking grasp
    1st Level(4 slots): magearmor,magicmissile,shield

  • 2nd Level(3 slots): invisihility, suggestion


ACTIONS
SpiderStaff. MeleeWeaponAttack: +1 to hit, reach 5 ft., one
target. Hit: 2 (1d6 -1) bludgeoning damage plus3 (1d6) poison
damage.

Drow(darkelves)are a devious, scheming subterranean
racethatworships Lolth,the Demon Queen of Spiders.
Drowsocietyis strictly matriarchal. Maledroware
relegated to servitor roles,andwhile mosttrain as
warriors, a few,suchas Nezznar, become skilled wizards.

59
APPENDIX B: MONSTERS
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