Out of the Abyss

(Jeff_L) #1

Whiteshell Mine is an interconnected network of
small caverns dug into the vast salt veins lining this
area of the Undcrdark. The mine produces enough salt
to supply both the Blingdenstone settlers and sell in the
market hub of Manto! Derith. The mine has a cavern
devoted to keeping the giant cave lizards the svirfneblin
use as beasts of burden.
The deep gn om e Perigrog Scrapedust runs the
mine with a fair but demanding hand. He believes that
the more the mine produces, the more he can export.
and the quicker Blingdenstone can be returned to its
former glory.


PIC KSHINE MINES
Renamed after the largest and most influential family
in the Miners' Guild. the Pickshine Mines comprise
several mines scattered in a wide circle around
Blingcle nstone. The deep gnomes have engineered
the access tunnels in s uc h a way that only one known
e ntrance leads to the mine complex, and this entrance
is defended by four gale b duhr disguised to look like
ordinary boulders and a dozen deep gnom es.
The largest mine shafts include veins of common
metals s uch as iron and copper, as well as many veins
of rarer minerals such as mithral and adamantine. The
mines also hold crystal caverns where the svirfneblin
harvest all manner of gems.
All the main routes to Blingdenstone intersect
near the mine complex's main entrance. meaning
the charactt>rs are likely to pass ir before arriving in
Blingdcnstone. If they stop there. they meet Dasco
Pickshine. tht-deep gnome overseer in charge
of gene ral operations. Dasco is willing to let the
characters tag along with a cargo of ores heading for
Blingdenstont-. happy to have the extra security.


STONEHEART QUARRY
The Stoneheart Enclave has its headquarters in this
cavern s uffused with faerzress and elemental energy.
This quarry doesn't provide stone for cons truction.
since B lingde nl:!lone builders need only take a pick to
any wall to find th eir building materials. Rather, this
cavern provides the small army of earth ele mentals
aiding the settlers, and its magical stone is used in the
creation of items such as earth elemental gems. rings
of earth elemental command, and stones of controlling
earth clementals. Elementals entering into the Material
Plane here. whether by spell or other means. have an
additional 2 I lit Dice.
Normally. Yantha Coax rock leads the operations in
the quarry. While she is in Mantoi-Derith (sec chapter
9). her apprentice Nomi Pathshutter i s in charge of the
druids and wizards of the Stonehearl Enclave.


ELEMENTAL HEALING
.\omi Pathshutter is aware of Ogremoch's Bane and
has made it her life's work to protect elementals
from its influence. She s tudies samples of corrupted
elementals as part of her efforts, and rewards characters
''-'ho bring her a sample from any out-of-comrol earth
elemental creature found in the unexplored areas

DOORS O F BLINCDENSTONE
Heavy stone doors reinforced with steel or adamantine
are found throughout the deep gnome settlement. Unless
otherwise ind1cated, a door in Blingdenstone has AC 18, 40
hit points, a damage threshold of 1 S, resistance to thunder
damage, and immunity to poison and psychic damage.

of Blingdenstone. She pays 10 gp per Hit Die of the
creature fr om which the sample was taken.

OUTER BLINGDENSTONE
Everything in Outer Blingdenstone was designed to
thwart would-be invaders.


  1. STAIRS
    Rising up to a broad terrace before the gate. these
    wide stairs are built for gnomis h feet. They are difficult
    terrain for Medium and larger c reatures.


lA. CART LIFT
At the top of the stairs is a large entra nee on the west
wall, wht•re wagons are secured on stone s leds pulled
by a chain up a steep slope. The hoisting mechanism is
at the top of the lift is operated by an earth elemental,
although any creature with a Strength of 20 or any
group of creatures with the combined strength to lift
600 pounds can operate it.
The lift's tunnel is wide enough for the sleds but has
lin It-clearance above them. The floor is part of the
mechanism and is difficult terrain. Climbing in and out
of a sled costs 10 feet of movement.


  1. MAIN GATE
    The main gate of Blingdenstone is a door made of steel
    and mithral. inlaid with a secret magic-resistant alloy
    and plated with adamantine. The gate has AC 23. 60 hit
    points, a damage threshold of20, resistance to thunder
    damage, and immunity to poison and psychic damage.
    The terrace between the top of the sta irs and the
    gate hns a slight upwa rd s lope. The s lope imposes
    disadvantage on checks made to ra m the gate.
    Eight deep gnomes gua rd the gate. One of the m
    carries a spell gem (see appendix B) that contains a
    see invisibility spell and uses it to scan for invisible
    creatures when the party arrives. Arriving characters
    are questioned to determine their intentions. The
    guards arc thorough but not threatening; as long as the
    characters seem benign. they are granted entry. Four of
    the guards escort them through the maze (area 3) and
    the gauntlet (area 4) to Inner Blingdenstone.
    Havingjimjar. Topsy. or Turvy in the party helps
    smooth the characters· entrance to Blingdenstone. This
    is especially important if the party contains one or more
    drow, whose presence would otherwise demand an
    armed escon at all times within the settlement.
    If the characters reveal that they are fleeing the drow.
    the guards decide that Chief Dorbo Diggcrmattock
    should hear their tale. The armed escort that brings the
    characters into the settlement leads them to an audience
    with the chief in area 14.


CHi\I'TF.R 6 I DL!NCOENSTONE
TOT
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