cleric (use the acolyte statistics in the Monster
Manual. but also give Glyphic the Stone Camouflage,
Gnome Cunning, and Innate Spellcasting features of a
deep gnome).
Despite the desecration of the drow invasion and the
decades of scavenging and raiding in its aftermath.
THE WAY HOME
The svirfneblin know of routes from Blingdenstone to both
the surface world and Gauntlgrym. If you want to keep the
characters adventuring in the Underdark, Blingdenstone
should either be their last destination after having explored
the other areas in the initial chapters of the adventure, or
they should be kept busy with other commitments and
quests before returning to the surface world. These quests
could come either from the deep gnomes or from earlier
chapters of the adventure.
The svirfneblin won't help the party reach the surface
world until their attitude toward the characters is friendly.
The characters can achieve this through minor acts and
services (see "Changing Svirfneblin Attitudes" earlier in
this chapter), as certain svirfneblin ask for their help.
If the characters leave the svirfneblin without providing
them assistance in dealing with their troubles, the deep
gnomes' attitude toward the characters is hostile if they
ever return to Blingdenstone.
CHAPTER 6 I BLINGDENSTO!'I.E
the old city's honored dead still rest securely in the
catacombs beneath the temple. A passage on the east
side of the cavern leads down into this net work of small
linked caverns accessible only through the temple.
The catacombs are built along a mostly regular grid.
making it easy for characters to find their way among
standing statues and funerary niches. Tf the characters
come here following rumors of ghosts, it's only a matter
of time before they meet Burrow Warden Jadger, a ghost
from the time of the drow invasion.
Tf the characters recovered Pelek's severed hand in
the ''Whorlstone Tunnels" section of chapter 4. they can
lay Pelek's spirit to rest by placing his re mains in the
catacombs. Jf they do this. the ghost of Burrow Warden
jadger appears before them.
BURROW WARDEN jADGER
]adger's ghost greets the characters but disappears
through a wall if they attack. (Word quickly gets around
the settlement of the adventurers' rudeness. negatively
shifting the gnomes· attitude toward the characters.)
jadger speaks candidly about who he is and what
happened to him. After gaining any sense that the
characters are seeking information from Lhe svirfneblin,
he asks them to perform two tasks involving laying
other svirfneblin spirits to rest: