# Out of the Abyss

(Jeff_L) #1
``````RANDOM EVENTS
d20 Eve nt
1- 2 Battle aftermath
3 6 Creature encounter
7 9
10 11
12-13
14 - 15
16-17
18- 19
20``````

``````Demon encounter
Discipline problem
D1sease
Po1soned NPCs
Spoiled supplies
Van1shing NPCs``````

``````BATTLE AFTERMATH
The party stumbles upon the remains of one or more
creatures slaughtered by rampaging demons. Roll a dlO
and consult the Corpses table to determine what they
find. A thorough search of the area yields no treasure.``````

``````CORPSES
d10 Corpse Present
2-3
4-5``````

``````6-7
8-9
10``````

``````1d4 dead drow and 1d4- 1 dead giant lizards
3d8 dead giant fire beetles (their glands are no
longer glowing)

``````Roll a d6 and consult the Scavengers table to
determine what scavrngcrs, if any, are feasting on
the remains.``````

``````SCAVENGERS
d6 Scave ngers
1 -2 1d3 black puddings
3- 4 1d4 carrion crawlers
5 1d 6 gnolls and 1d6 hyenas
6 1 otyugh``````

``````CREATURE ENCOUNTER
Roll on the Creature Encounters table in chapter 2 or
the Darklakc Creature Encounters table in chapter 3,
depending on where the party is traveling.``````

DEMON ENCOUNTER
Roll a d20 and consult the Demon Encounters table to
determine what appears. lf the characters stumble upon
Juiblex and nee immediately. the demon lord doesn't
pursue or attack them.

``````DEMON ENCOUNTERS
d20 Encounter
1-4 1d4 barlguras
S- 8 1d4 chasmes
9-10 1d2 hezrous
15 -18 1d3 vrocks
19 - 20 Juiblex (see appendix D)``````

CHAPTI1R 10 I PI"SCt.:•rr INTO THE DEPTHS

``````DISCIPLINE PROBLEM
A discipline problem is re,ealed among the NPCs.
Roll a d6 and consult the Discipline Problems table to
determine what transpires.``````

``````DISCIPLINE PROBLEMS
d6 Problem
1-2 A loud argument that has a SO percent chance of
attracting nearby monsters (roll on the Creature
Encounters table in chapter 2)
3-4 Theft or d1spute over the division of spoils
5-6 Brawl or other outbreak of violence``````

``````DISEASE
One or more PC party members contract a disease.
Roll a d4 to determine how many NPCs are affected,
then roll a d6 and consult the Diseases table to
determine which disease is contracted. See in chapter 8.
"Running the Game." in the Dungeon Master's Guide for
descriptions of cackle fever, sewer plague. and sight rot.``````

``````DISEASES
d6 Disease
1-2 Cackle fever
3-4 Sewer plague
S Sight rot
6 Zuggtmoy's spores (see chapter 5,
"Neverlight Grove")``````

``````MADNESS
One PC party member goes mad. To determine the
table below. To determine the madness effect, roll
percentile dice and consult the appropriate table in
chapter 8 of the Dungeon Masters Guide.``````

``````MADNESS

``````POISONED NPCs
One or more PC party members are poisoned for
ldlO x 10 hours by eating tainted food or poisonous
Underdark mushrooms. Roll a d 12 to determine how
many PCs are poisoned in this way.``````

``````SPOILED SUPPLIES
The party's provisions becom<> infested with Undcrdark
vermin or infected with spores that render them
``````VANISHING NPCs