Vizeran offers each character a drow piwafl.vi (set-
appendix B).
Each character will bt-provided with an amulet
that can be used one time as a scroll of protection
from fiends.
- Vizeran offers the use of A raj as a safe haven in the
Underdark. as long as his alliance with the characterc;
lasts. The a rch mage won't countenance an army beino.
housed within his home. but he opens it to the adven-
turers and their allies as they need it.
Most importanr of all. Vizeran can offer a plan to
defeat the demon lords-but he needs the adventurer-.·
help to make it happen (see ··Vizeran's Plan'").
Vizeran is willing to negotiate other reasonable
agreements, including tutoring wizards and providing
them with opportunities to learn spells from his
library. However. the arch mage uses any such teaching
opportunities to attempt to subtly corrupt his students.
VIZERAN'S PLAN
At the first sign that the adventurers are open to
working with him. the drow arch mage explains his plar
"Demons are creatures ruled by madness and hatred,
even the greatest and most powerful of them. They
war ceaselessly upon each other in the Abyss, and have
already begun to do so here. We can play them against
each other, and then deal with the weakened victors.
"I believe I have the ability to devise and cast a ritual,
similar to Gromph's but nowhere near as dangerous or
foolish, that will draw the most powerful demon lords
together to the site of the original summoning. Once they
are brought together, they will try to destroy each other.
But though the demon lords might destroy each other's
physical manifestations here in our world, their essence
cannot be extinguished. They will thus be cast back into
the Abyss, as effectively as if they had been banished.
"The ritual needs certain components to produce
the talisman that will draw the demons. Then a rite to
empower and activate it. Then blood and battle such
as this world has never seen. Any surv•vors among the
demon lords will be sorely weakened, and should be far
easier to destroy.
"Alii need are the necessary mgredients," Vizeran
says, "and, ideally, a look at Gromph's grimoires and
notes from his sanctum." Where the drow archmage
watches you, a thin smile curls one corner of his mouth.
The characters can refuse Vizeran at any time, at which
point the archmage tells them to leave his home and
wishes them good luck surviving in a world dominated
by the demon lords. He says he will find other means to
deal with the problem on his own.
If the adventurers are willing to ally with him, Vizerar
further outlines his needs. He explains that the ritual
is powered by a unique talisman he calls "the dark