Out of the Abyss

(Jeff_L) #1

MAZE ENGINE EFFECTS


The Maze Engine was damaged when the crevasse
opened underneath it and swallowed it up. The engine
can't be repaired. and once activated, it does strange
and unpredictable things on each of its turns until it is
deactivated or destroyed.
On each of the engine's turns, roll ad 100 and consult
the Maze Engine Effects table to determine what the
engine does.


MAZE ENGINE EFFECTS
d100 Effect
01

02-08

09-10

11-15

16-19

20 - 22

23 - 27

28 - 32

33-35

The engine emits a A ash of golden light. All
magic items within 300 feet of the engine are
destroyed, except for artifacts, which are cast
into the Astral Plane.
Arcs of white light play across the surface of
the engine until the end of its turn.
The engine emits a bright flash of white light.
All player characters are transported back
in time, as they are now, to the moment
when the adventure began. They appear in
Velkynvelve's slave pen, unshackled and
unbound, with all ofthe1r experience points,
abilities. equipment, and memories.
The engine makes a loud "WHAAAH" sound
until the start of its next turn. For as long
as the sound lasts, the engine projects an
anti magic field (as the spell) around itself.
The hollow mtenor of the engine flickers
with crimson light until the end of its turn,
whereupon one dead character or NPC of
the OM's choice is restored to life, as though
subjected to a resurrection spell. The revived
creature appears in a safe, unoccupied space
within 120 feet of the engine.
The engine spews slippery goo that splatters
across 1ts outer surface. Saving throws to
avoid being knocked off the engine and
ab1hty checks made to climb the engine have
disadvantage until the engine's next turn.
The engme crackles with lightning. All
creatures within 30 feet of the engine must
make a DC 18 Dextenty saving throw or
take 10d6lightning damage. A target made
pnmanly of metal or wearing metal armor has
disadvantage on its saving throw.
The eng1ne hums until the end of its turn, at
which point a green slaad appears in a safe
space within 120 feet of the engine. The slaad
rolls initiative and, on its turn, attacks any
other creatures it sees.
The engine groans loudly and turns each
creature with1n 120 feet of 1t Invisible. A
creature's invisibility lasts until it attacks or
casts a spell.

CHAPTER 14 1'1111::: L-\BYRINTH


dlOO
36-39

40-43

44 - 48

49-52

53-57

58-60

61-66

67-70

71-76

77-80

81-00

Effect
Loud whispers emanate from the hollow
1nterior of the engine. Each character in direct
contact with the engine can increase one
ability score of his or her choice by 2, to a
maximum of 24.
Mult1colored arcs of light play across the
surface of the engine, which casts a polymorph
spell (save DC 18) on each creature within 20
feet of it. Any creature that fails the saving
throw is polymorphed into a flying snake.
The engine spits out multicolored gemstones.
Any character within 20 feet of the engine can
use his or her reaction to catch a 500 gp gem
with a free hand. The rest of the gemstones
fall into the magma and are destroyed.
The engine emits a flash of yellowish·white
light. A randomly determined magic item
appears in a safe location within 120 feet of
the engine. Roll on Magic Item Table G in the
Dungeon Moster's Guide to determine what
appears.
The engine emits a flash of green light. Each
creature in direct contact with the engine
must succeed on a DC 18 Constitution saving
throw or take 10d6.,. 40 force damage. If this
damage reduces the target to 0 hit points, it
is disintegrated. A disintegrated creature and
everything it is wearing and carrying, except
artifacts, are reduced to fine dust.
The engine flickers with blue light and casts
faerie fire, targeting all creatures within 20
feet of it (save DC 18). The spell's effect has a
duration of 1 minute.
The engine spews harmless, multicolored
sparks until the start of its next turn.
The engine emits a flash of violet light. Each
creature within 20 feet of the engine must
succeed on a DC 18 Constitution saving throw
or be petrified until the engine's next turn.
The engine plays calliope music. The next time
this result is rolled, the music stops.
The engine makes a horrible grinding noise.
All lawful creatures within 30 feet of it regain
all of the~r h1t pomts.
The engme emits a flash of violet·white light.
All extraplanar creatures within 100 miles
of the engine instantly return to their native
planes of ex1stence.

DEVELOPMENT
If you want to add tension to the end of this encounter.
have the Maze Engine trigger a minor eruption after
it sinks into the magma. causing the magma to bubble
up out of the crevasse, spill into the cavern and nearby
tunnels, and force the adventurers and their allies to stay
ahead of the magma surge.
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